Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Normal (geometry)
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Short description|Line or vector perpendicular to a curve or a surface}} [[File:Normal vectors2.svg|thumb|A polygon and its two normal vectors|alt=]] [[File:Surface normal illustration.svg|right|thumb|A normal to a surface at a point is the same as a normal to the tangent plane to the surface at the same point.]] In [[geometry]], a '''normal''' is an [[mathematical object|object]] (e.g. a [[line (geometry)|line]], [[ray (geometry)|ray]], or [[Euclidean vector|vector]]) that is [[perpendicular]] to a given object. For example, the '''normal line''' to a [[plane curve]] at a given point is the infinite straight line perpendicular to the [[tangent line]] to the curve at the point. A '''normal vector''' is a [[vector (geometry)|vector]] perpendicular to a given object at a particular point. A normal [[unit vector|vector of length one]] is called a '''unit normal vector''' or '''normal direction'''. A [[curvature vector]] is a normal vector whose length is the [[curvature]] of the object. Multiplying a normal vector by {{val|-1}} results in the [[opposite vector]], which may be used for indicating sides (e.g., interior or exterior). In [[three-dimensional space]], a '''surface normal''', or simply '''normal''', to a [[surface (topology)|surface]] at point {{math|''P''}} is a vector perpendicular to the [[tangent plane]] of the surface at {{math|''P''}}. The [[vector field]] of normal directions to a surface is known as ''[[Gauss map]]''. The word "normal" is also used as an adjective: a line ''normal'' to a [[Euclidean plane|plane]], the ''normal'' component of a [[force]], etc. The concept of normality generalizes to [[orthogonality]] ([[right angle]]s). The concept has been generalized to [[differentiable manifold]]s of arbitrary dimension embedded in a [[Euclidean space]]. The '''normal vector space''' or '''normal space''' of a manifold at point <math>P</math> is the set of vectors which are orthogonal to the [[tangent space]] at <math>P.</math> Normal vectors are of special interest in the case of [[Differential geometry of curves|smooth curves]] and [[Differential geometry of surfaces|smooth surfaces]]. The normal is often used in [[3D computer graphics]] (notice the singular, as only one normal will be defined) to determine a surface's orientation toward a [[light source]] for [[flat shading]], or the orientation of each of the surface's corners ([[Vertex (geometry)|vertices]]) to mimic a curved surface with [[Phong shading]]. {{anchor|Foot}}The '''foot''' of a normal at a point of interest ''Q'' (analogous to the [[foot of a perpendicular]]) can be defined at the point ''P'' on the surface where the normal vector contains ''Q''. The ''[[normal distance]]'' of a point ''Q'' to a curve or to a surface is the [[Euclidean distance]] between ''Q'' and its foot ''P''.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)