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OpenGL Performer
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{{More citations needed|date=March 2025}} '''OpenGL Performer''', formerly known as '''IRIS Performer''' and commonly referred to simply as '''Performer''', is an application development environment.<ref name="j963">{{cite web | title=SCENEGRAPH PROGRAMMING WITH OPENGL | url=http://www.macs.hw.ac.uk/~ruth/year4VEs/Labs09/PerformerTutorials/OpenGLPerfomer.pdf | publisher=HW University | access-date=2025-03-27}}</ref><ref name="c683">{{cite book | last=Chen | first=Ran | title=2011 International Conference in Electrics, Communication and Automatic Control Proceedings | publisher=Springer Science & Business Media | publication-place=New York, NY | date=2011-11-25 | isbn=978-1-4419-8849-2 | page=1668}}</ref> It is a commercial library of utility code<ref name="j709">{{cite web | title=Chapter 2. OpenGL Performer Basics | website=TechPubs | date=1968-03-28 | url=https://techpubs.jurassic.nl/library/manuals/3000/007-3560-005/sgi_html/ch02.html | access-date=2025-03-27}}</ref> built on top of [[OpenGL]] for the purpose of enabling [[Real-time computing|hard real-time]] visual simulation applications. OpenGL Performer was developed by [[Silicon Graphics|SGI]]. OpenGL Performer is available for [[IRIX]], [[Linux]], and several versions of [[Microsoft Windows]]. Both [[ANSI C]] and [[C++]] bindings are available.
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