Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Physics engine
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{short description|Software for approximate simulation of physical systems}} {{More citations needed|date=August 2010}} {{Infobox software | name = Physics engine | screenshot = PhysicsEngine.ogv | caption = <!-- Since this is NOT a real caption, override text "center" --><div style= "text-align: left;">These are four examples of a physics engine simulating an object falling onto a slope. The examples differ in accuracy of the simulation: # No physics # [[Gravity]], no collision detection # Gravity and [[collision detection]], no rigid body dynamics # Gravity, collision detection and rotation calculations</div> | screenshot size = | screenshot alt = | genre = }} A '''physics engine''' is [[computer software]] that provides an approximate [[Computer simulation|simulation]] of certain [[physical system]]s, typically [[classical dynamics]], including [[rigid body dynamics]] (including [[collision detection]]), [[soft body dynamics]], and [[Fluid simulation|fluid dynamics]]. It is of use in the domains of [[computer graphics]], [[video game]]s and film ([[Computer-generated imagery|CGI]]). Their main uses are in video games (typically as [[game middleware|middleware]]), in which case the simulations are in [[Real-time simulation|real-time]]. The term is sometimes used more generally to describe any [[software system]] for simulating physical phenomena, such as [[High-performance computing|high-performance scientific simulation]].
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)