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QuakeC
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{{short description|Compiled language}} {{Infobox programming language | name = QuakeC | paradigm = [[imperative programming|imperative]] ([[Procedural programming|procedural]]), [[structured programming|structured]] | designer = [[John Carmack]] | developer = [[id Software]] | typing = [[Type system|static]], [[Strong typing|strong]] | implementations = Quake C Compiler, FastQCC, FTEQCC, QCCx, GMQCC | year = 1996 | file ext = .qc | turing-complete = No | influenced_by = [[C (programming language)|C]] }} '''QuakeC''' is a [[compiled programming language|compiled language]] developed in 1996 by [[John D. Carmack|John Carmack]] of [[id Software]] to program parts of the [[video game]] ''[[Quake (video game)|Quake]]''. Using QuakeC, a programmer is able to customize ''Quake'' to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The [[Quake engine|''Quake'' engine]] was the only [[game engine]] to use QuakeC. Following engines used [[Dynamic-link library|DLL]] game modules for customization written in [[C (programming language)|C]], and [[C++]] from [[id Tech 4]] on.
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