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Rasterisation
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{{Short description|Conversion of a vector-graphics image to a raster image}}{{refimprove|date=September 2018}} [[File:Raster graphic fish 20x23squares sdtv-example.png|thumb|right|200px|Raster graphic image]] In [[computer graphics]], '''rasterisation''' ([[British English]]) or '''rasterization''' ([[American English]]) is the task of taking an [[Digital image|image]] described in a [[vector graphics]] format (shapes) and converting it into a [[raster image]] (a series of [[pixel]]s, dots or lines, which, when displayed together, create the image which was represented via shapes).<ref name="Worboys1995">{{cite book|author=Michael F. Worboys|title=GIS: A Computer Science Perspective|url=https://books.google.com/books?id=duT2fcnQeJMC&pg=PA232|date=30 October 1995|publisher=CRC Press|isbn=978-0-7484-0065-2|pages=232β}}</ref><ref name="Chang2007">{{cite book|author=Kang-Tsung Chang|title=Programming ArcObjects with VBA: A Task-Oriented Approach, Second Edition|url=https://books.google.com/books?id=1DOY9xuxcosC&pg=PA91|date=27 August 2007|publisher=CRC Press|isbn=978-1-4200-0918-7|pages=91β}}</ref> The rasterized image may then be displayed on a [[computer display]], [[video display]] or [[computer printer|printer]], or stored in a [[bitmap]] file format. Rasterization may refer to the technique of drawing [[3D model (computer graphics)|3D models]], or to the conversion of 2D [[rendering primitive]]s, such as [[polygon]]s and [[line segment]]s, into a rasterized format.
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