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Reyes rendering
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{{short description|Computer software architecture in 3D computer graphics}} [[File:Aqsis - Utah teapot displacement shader.png|thumb|[[Aqsis]] Reyes render of the [[Utah teapot]] with a [[displacement shader]]]] '''Reyes rendering''' is a computer software architecture used in [[3D computer graphics]] to [[rendering (computer graphics)|render]] photo-realistic images. It was developed in the mid-1980s by [[Loren Carpenter]] and [[Robert L. Cook]] at [[Lucasfilm]]'s Computer Graphics Research Group, which is now [[Pixar]].<ref>[https://www.awn.com/vfxworld/renderman20-ed-catmull-and-dana-batali-reflect-pixars-killer-app RenderMan@20: Ed Catmull and Dana Batali Reflect On Pixar's Killer App]"</ref> It was first used in 1982 to render images for the ''Genesis effect'' sequence in the movie ''[[Star Trek II: The Wrath of Khan]]''. Pixar's [[RenderMan (software)|RenderMan]] was an implementation of the Reyes algorithm, It has been deprecated as of 2016 and removed as of RenderMan 21.<ref>{{Cite web|date=2016-07-20|title=Pixar ships RenderMan 21 {{!}} CG Channel|url=http://www.cgchannel.com/2016/07/pixar-releases-renderman-21/|access-date=2021-03-11|language=en-US}}</ref> According to the original paper describing the algorithm, the Reyes image rendering system is "An architecture for fast high-quality rendering of complex images." Reyes was proposed as a collection of algorithms and data processing systems. However, the terms "algorithm" and "architecture" have come to be used synonymously in this context and are used interchangeably in this article.{{cn|date=March 2020}}
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