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Rhythm game
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{{short description|Genre of music-themed action video game}} {{good article}} [[File:Festival du jeu video 20080926 033.jpg|300px|thumb| Players using a dance pad to play ''Dance Dance Revolution'', one of the most successful rhythm games]] {{VG Action}} '''Rhythm game''' or '''rhythm action''' is a [[Video game genres|genre]] of [[Music video game|music-themed]] [[Action game|action video game]] that challenges a player's sense of [[rhythm]]. Games in the genre typically focus on [[dance]] or the simulated performance of [[musical instrument]]s, and require players to press buttons in a dictated sequence in time with music. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated [[musical ensemble]]. Rhythm games often feature novel [[game controller]]s shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title ''[[PaRappa the Rapper]]'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, [[Konami]]'s ''[[Beatmania]]'' sparked an emergent market for rhythm games in Japan. The company's music division, [[Bemani]], released a series of music-based games over the next several years. The most successful of these was the 1998 dance mat game ''[[Dance Dance Revolution (1998 video game)|Dance Dance Revolution]]'', which was the only Bemani title to achieve large-scale success outside Japan, and would see numerous imitations of the game from other publishers. Other Japanese games, particularly ''[[Guitar Freaks]]'', led to development of the ''[[Guitar Hero]]'' and ''[[Rock Band]]'' series that used instrument-shaped controllers to mimic the playing of actual instruments. Spurred by the inclusion of popular [[rock music]], the two series revitalized the rhythm genre in the Western Market, significantly expanded the console video game market and its demographics. The games provided a new source of revenue for the artists whose music appeared on the soundtracks. The later release of ''[[Rock Band 3]]'' as well as the even later ''[[Rocksmith]]'' would allow players to play the songs using a real electric guitar. By 2007 rhythm games were considered to be one of the most popular video game genres, behind other action games. However, by 2009, the market was saturated by spin-offs from the core titles, which led to a nearly 50% drop in revenue for music game publishers; within a few years, both series announced they would be taking a hiatus from future titles. Despite these setbacks, the rhythm game market continues to expand, introducing a number of dance-based games like [[Ubisoft]]'s ''[[Just Dance (video game series)|Just Dance]]'' and [[Harmonix]]'s ''[[Dance Central]]'' that incorporate the use of [[motion controller]]s and camera-based controls like the [[Kinect]]. Existing games also continue to thrive on new business models, such as the reliance on [[downloadable content]] to provide songs to players. The introduction of the [[History of video game consoles (eighth generation)|eighth generation of console hardware]] has also spurred return of [[Activision]]'s ''Guitar Hero'' and Harmonix's ''Rock Band'' titles in late 2015.
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