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Roguelike
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{{short description|Subgenre of role-playing video games}} {{good article}} {{Use mdy dates|date=June 2021}} [[File:Rogue Screenshot.png|thumb|alt=Screenshot of Rogue|A procedurally-generated dungeon in the 1980 video game ''[[Rogue (video game)|Rogue]]'', the game after which the roguelike genre is named]] {{Video RPG|state=collapsed}} '''Roguelike''' (or '''rogue-like''') is a style of [[role-playing game]] traditionally characterized by a [[dungeon crawl]] through [[procedural generation|procedurally generated]] [[level (video gaming)|levels]], [[Turns, rounds and time-keeping systems in games|turn-based gameplay]], grid-based movement, and [[permanent death]] of the [[player character]]. Most roguelikes are based on a [[high fantasy]] narrative, reflecting the influence of [[tabletop role-playing game]]s such as ''[[Dungeons & Dragons]]''. Though ''[[Beneath Apple Manor]]'' predates it, the 1980 game ''[[Rogue (video game)|Rogue]]'', which is an [[ASCII]] based game that runs in [[Computer terminal|terminal]] or [[terminal emulator]], is considered the forerunner and the namesake of the genre, with derivative games mirroring ''Rogue''{{-'}}s [[Text-based game|character-]] or [[Sprite (computer graphics)|sprite-based]] graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to hundreds of variants. Some of the better-known variants include ''[[Hack (video game)|Hack]]'', ''[[NetHack]]'', ''[[Ancient Domains of Mystery]]'', ''[[Moria (1983 video game)|Moria]]'', ''[[Angband (video game)|Angband]]'', ''[[Tales of Maj'Eyal]]'', and ''[[Dungeon Crawl Stone Soup]]''. The Japanese series of ''[[Mystery Dungeon]]'' games by [[Chunsoft]], inspired by ''Rogue'', also fall within the concept of roguelike games. The exact definition of a roguelike game remains a point of debate in the video game community. A "Berlin Interpretation" drafted in 2008 defined a number of high- and low-value factors of "canon" roguelike games ''Rogue'', ''NetHack'' and ''Angband'', which have since been used to distinguish these roguelike games from edge cases like ''[[Diablo (video game)|Diablo]]''. Since then, with more powerful home computers and gaming systems and the rapid growth of [[indie game|indie video game development]], several new "roguelikes" have appeared, with some but not all of these high-value factors, nominally the use of procedural generation and permadeath, while often incorporating other gameplay genres, thematic elements, and graphical styles; common examples of these include ''[[Spelunky]]'', ''[[FTL: Faster Than Light]]'', ''[[The Binding of Isaac (video game)|The Binding of Isaac]]'', ''[[Slay the Spire]]'', ''[[Crypt of the NecroDancer]]'', and ''[[Hades (video game)|Hades]]''. To distinguish these from traditional roguelikes, such games may be referred to as "rogue-lite" or "roguelike-like". Despite this alternative naming suggestion, these games are often referred to as roguelike and use the roguelike tag on various market places such as [[Steam (service)|Steam]].
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