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Rubik's Clock
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{{Short description|Rubik's puzzle}} [[Image:Rubiks-clock.jpg|thumbnail|right|The front face of a solved original Rubik's clock]] '''The Rubik's Clock''' is a [[mechanical puzzle]] invented and [[patent]]ed by Christopher C. Wiggs and Christopher J. Taylor.<ref>Patents [http://v3.espacenet.com/origdoc?DB=EPODOC&IDX=EP0322085&F=0&QPN=EP0322085 EP0322085] (1989-06-28), [http://v3.espacenet.com/origdoc?DB=EPODOC&IDX=JP1171588&F=0&QPN=JP1171588 JP1171588] (1989-07-06), [http://v3.espacenet.com/origdoc?DB=EPODOC&IDX=GB2213739&F=0&QPN=GB2213739 GB2213739] (1989-08-23), [http://v3.espacenet.com/origdoc?DB=EPODOC&IDX=US4869506&F=0&QPN=US4869506 US4869506] (1989-09-26)</ref> The [[Hungary|Hungarian]] sculptor and professor of architecture [[Ernő Rubik]] bought the patent from them to market the product under his name. It was first marketed in 1988. The Rubik's Clock is a two-sided [[puzzle]], each side presenting nine clocks to the puzzler. There are four dials, one at each corner of the puzzle, each allowing the corresponding corner clock to be rotated directly. (The corner clocks, unlike the other clocks, rotate on both sides of the puzzle simultaneously and can never be operated independently. Thus, the puzzle contains only 14 independent clocks.) There are also four pins which span both sides of the puzzle; each pin arranged such that if it is "in" on one side, it is "out" on the other. The state of each pin (in or out) determines whether the adjacent corner clock is mechanically connected to the three other adjacent clocks on the front side or on the back side: thus the configuration of the pins determines which sets of clocks can be turned simultaneously by rotating a suitable dial. The aim of the puzzle is to set all nine clocks to 12 o'clock (straight up) on both sides of the puzzle simultaneously. A method to do so is to start by constructing a cross on both sides (at 12 o’clock) and then solving the corner clocks individually. The Rubik's Clock is listed as one of the 17 [[World Cube Association|WCA]] events, with records for fastest time to solve one puzzle, and the fastest average time to solve 5 puzzles (discarding the slowest and fastest times). Viable speedsolving methods have been devised that always solve it in 14 moves or less. An example is "7-Simul", which involves performing seven pairs of moves on the front and back of the clock simultaneously and requires mental calculation from the puzzle's initial position to determine some moves. God's number for Clock is 12.<ref>{{Cite web |date=March 4, 2025 |title=Rubik's Clock has now been solved! |url=https://www.cube20.org/clock/ |access-date=2025-03-04 |website=www.cube20.org}}</ref>
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