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SCUMM
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{{Short description|Game engine developed by LucasArts}} {{Use mdy dates|date=February 2023}}{{More citations needed|date=August 2010}} {{Infobox programming language | name = Script Creation Utility for Maniac Mansion | logo = <!-- (filename) --> | logo caption = | screenshot = Image:Maniac Mansion.png | screenshot caption = ''[[Maniac Mansion]]'' (1987) on the [[Commodore 64]], the game for which the SCUMM system was originally designed | paradigm = <!-- or: | paradigms = --> | family = | designers = {{ubl|Aric Wilmunder|[[Chip Morningstar]]|[[Ron Gilbert]]|Brad P. Taylor}} | developer = [[Lucasfilm Games]]{{efn|Later known as LucasArts.}} | released = {{Start date and age|1987}}<!-- Entry needs: |MM|DD ? --> | latest release version = 8 | latest release date = {{Start date and age|1998}}<!-- Entry needs: |MM|DD ? --> | latest preview version = | latest preview date = <!-- {{Start date and age|YYYY|MM|DD|df=yes/no}} --> | typing = | scope = | programming language = <!-- Assembly, C, C++? --> | discontinued = yes | platform = [[Cross-platform]] | operating system = | license = | file ext = | file format = <!-- or: | file formats = --> | website = <!-- {{URL|www.example.com}} --> | implementations = | dialects = | influenced by = | influenced = }} '''Script Creation Utility for Maniac Mansion''' ('''SCUMM''') is a video [[game engine]] developed at Lucasfilm Games, later renamed [[LucasArts]], to ease development on their [[graphic adventure game]] ''[[Maniac Mansion]]'' (1987). It was subsequently used as the engine for later [[LucasArts adventure games]] and [[Humongous Entertainment]] games. It falls somewhere between a game engine and a [[programming language]], allowing designers to create locations, items and dialogue sequences without writing code in the language in which the game [[source code]] ends up. This also allowed the game's script and data files to be [[cross-platform]], i.e., re-used across various [[Platform (computing)|platforms]]. SCUMM is also a host for embedded game engines such as the ''Interactive MUsic Streaming Engine'' ([[iMUSE]]), the ''INteractive Streaming ANimation Engine'' ([[INSANE (software)|INSANE]]), CYST (in-game animation engine), FLEM (places and names object inside a room), and MMUCAS. SCUMM has been released on these platforms: [[3DO Interactive Multiplayer|3DO]], [[Amiga]], [[Apple II]], [[Atari ST]], [[Commodore CDTV|CDTV]], [[Commodore 64]], [[FM Towns]] & [[FM Towns Marty|Marty]], [[classic Mac OS|Macintosh]], [[Nintendo Entertainment System]], [[MS-DOS]], [[Microsoft Windows]], [[Sega CD]] (Mega-CD), and [[TurboGrafx-16]]/PC Engine. Several SCUMM games have been officially and unofficially ported to other systems through use of the [[open-source software|open-source]] [[ScummVM]] software. <!-- List of platforms is FIXED. DO NOT DELETE OR ADD items, such as consoles like NDS, PSP, PS2 etc. This article is about original SCUMM and not ScummVM -->
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