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Sega AM2
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{{Short description|Japanese video game developer}} {{good article}} {{Use mdy dates|date=April 2020}} {{Infobox company | name = Sega AM Research & Development No. 2 | trading_name = Sega AM2 | native_name = | native_name_lang = ja | romanized_name = | logo = Sega AM2 logo.png | logo_alt = A palm tree with the letters "AM2" in front of it. | logo_caption = Logo used as SEGA-AM2 Co., Ltd. | former_name = Studio 128 (1986-1988)<br>Sega R&D8 (1988-1990)<br>Sega AM R&D Dept. #2 (1990-1999)<br>Sega Software R&D Dept #2 (AM2) (1999-2000)<br>AM2 of CRI (2000-2001)<br>SEGA-AM2 Co., Ltd. (2001-2004)<br>AM R&D Dept. #2 (2004-2011)<br>Sega R&D2 (2011-2015)<br>Sega Interactive R&D2 (2015-2020) | type = [[Division (business)|Division]] | industry = [[Video game industry|Video games]] | predecessor = [[Sega AM1|Sega R&D1]]<br>[[Sega Sports R&D|Sega R&D2]] | foundation = | founder = [[Yu Suzuki]] | location_city = [[Tokyo]] | website = | location_country = Japan | key_people = {{ubl|Yu Suzuki|[[Toshihiro Nagoshi]]|Makoto Osaki|Hiroshi Kataoka}} | products = [[Arcade games]], [[video games]] | parent = [[Sega]] }} {{Nihongo foot|'''Sega AM Research & Development No. 2,'''|セガ第二AM研究開発部|Sega Daini Ē Emu Kenkyū Kaihatsu Bu|group=lower-alpha|lead=yes}} previously known as {{nihongo foot|'''SEGA-AM2 Co., Ltd.,'''|株式会社SEGA-AM2|Kabushiki gaisha Sega Ē Emu Tsū|group=lower-alpha|lead=yes}} is a [[video game development]] team within the Japanese multinational video game developer [[Sega]]. [[Yu Suzuki]], who had previously developed arcade games for Sega including ''[[Hang-On]]'' and ''[[Out Run]]'', was the first manager of the department. AM2's first game produced was 1992's ''[[Virtua Racing]]'', followed by the highly popular ''[[Virtua Fighter (video game)|Virtua Fighter]]'' and ''[[Daytona USA (video game)|Daytona USA]]''. Through the remainder of the 1990s, they developed more arcade titles and focused on fighting and racing games. AM2 was placed under the management of [[CSK Research Institute]] in 2000, and a year later became SEGA-AM2 Co., Ltd. Their development of ''[[Shenmue (video game)|Shenmue]]'' was over budget and cost millions of dollars, and despite positive reviews and good sales was unable to become profitable. Suzuki was promoted and left AM2 in 2003; Hiroshi Kataoka became the head of AM2. A year later Sega was acquired by [[Sammy Corporation]] and AM2 was merged back into Sega. Since, the team has continued work on arcade games such as ''[[Border Break]]'' and the ''[[Hatsune Miku: Project DIVA]]'' series, as well as smartphone games in Japan. Several games produced by Sega AM2 have influenced and innovated the video game industry from a technical and developmental perspective.
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