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Sentient computing
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{{short description|Form of ubiquitous computing which uses sensors to perceive its environment and react accordingly}} '''Sentient computing''' is a form of [[ubiquitous computing]] which uses [[sensor]]s to perceive its environment and react accordingly. A common use of the sensors is to construct a [[world model]] which allows [[location awareness|location-aware]] or context-aware applications to be constructed. One famous [[research]] prototype of a sentient computing system was the work at [[Olivetti Research Laboratory|AT&T Laboratories]], [[Cambridge]] (now defunct). It consisted of an [[Ultrasonic sensor|ultrasonic]] indoor location system called the "[[Active Bat]]s" which provided a location accuracy of about 3 cm. The world model was managed via the SPIRIT database,<ref>https://web.archive.org/web/20040607034055/http://www.uk.research.att.com/spirit/M</ref> using [[CORBA]] to access information and [[Spatial index|spatial indexing]] to deliver high-level events such as "Alice has entered the kitchen" to listening [[context awareness|context-aware]] applications. The research continues at the [http://www.cl.cam.ac.uk/Research/DTG/ Digital Technology Group] at the [[University of Cambridge]]. Some example applications of the system include: * A "follow-me phone" which would cause the [[telephone]] nearest the recipient to ring. * Teleporting desktops via [[Virtual Network Computing|VNC]] just by clicking their Active Bat near the computer. * Spatial buttons which were activated by clicking the Active Bat at a particular spot (such as a poster). * Measuring and surveying buildings. * [[Location-based game]]s
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