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Sequential art
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{{Short description|Sequence of images used for storytelling}} In [[comics studies]], '''sequential art''' is a term proposed by [[comics artist]] [[Will Eisner]]<ref name=Eis85>[[Will Eisner]], ''[[Comics and Sequential Art]]'', Poorhouse Press, 1990 (1st ed.: 1985), p. 5.</ref> to describe [[art]] forms that use [[image]]s deployed in a specific order for the purpose of '''graphic storytelling'''<!--boldface per WP:R#PLA--><ref name=Eis96>Will Eisner, ''[[Graphic Storytelling and Visual Narrative]]'', W. W. Norton, 2008 (1st. ed.: Poorhouse Press, 1996), "Introduction: Comics as a Medium".</ref> (i.e., [[narration]] of graphic stories)<ref>The term "graphic stories" is variously used as a synonym for either works of graphic literature (cf. [[Robert C. Harvey]], ''The Art of the Comic Book: An Aesthetic History'', [[University Press of Mississippi]], 1996, p. 109; Robert G. Weiner (ed.), ''Graphic Novels and Comics in Libraries and Archives: Essays on Readers, Research, History and Cataloging'', McFarland, 2010, p. 177) or [[graphic novels]] (cf. Robert S. Petersen, ''Comics, Manga, and Graphic Novels: A History of Graphic Narratives'', ABC-CLIO, 2011, p. 222); here the former meaning is intended.</ref> or conveying information.<ref name=Eis96/> The best-known example of sequential art is [[comics]].<ref>[[Scott McCloud]], ''[[Understanding Comics]]'', Harper Perennial, 1993, p. 5.</ref>[[File:Comic-sketch.jpg|alt=A hand pencils details on a page already largely filled with panels of a comic|thumb|Although separated spatially on the page, the frames of this comic represent (among other transitions) the passage of time.]]
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