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Shadowbane
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{{Short description|2003 online fantasy role-playing video game}} {{Infobox video game |title = Shadowbane |image = Shadowbane Coverart.png |developer = [[Wolfpack Studios]] <small>(2003β2006)</small><br />Stray Bullet Games <small>(2006β2009)</small> |publisher = [[Ubi Soft]] |designer = |engine = |released = {{vgrelease|NA|March 25, 2003|EU|January 16, 2004}}{{vgrelease|NA|December 9, 2003 <small>(''The Rise of Chaos'')</small>}}{{vgrelease|NA|December 7, 2004 <small>(''Throne of Oblivion'')</small>}} |genre = [[MMORPG]] |modes = [[Multiplayer]] |platforms = [[Microsoft Windows|Windows]], [[Apple Macintosh|Mac]] }} '''''Shadowbane''''' was a free-to-play [[fantasy]] [[role-playing video game]] ([[MMORPG]]) created by [[Wolfpack Studios]] and published on March 25, 2003 by [[Ubisoft]] for [[Microsoft Windows]] and [[Mac OS X]] platforms. Originally commercial and subscription-driven, ''Shadowbane'' was launched in March 2003, and was the creation of text-[[Multi-user dungeon|MUD]] veterans [[J. Todd Coleman]], James Nance, Josef Hall, Patrick Blanton and Robert Marsa and a team of 45 programmers, designers and artists. It closed on July 1, 2009. ''Shadowbane'' was a top-10 best selling PC game at launch, and had two noteworthy aspects. First, the majority of the game world allowed for open [[player versus player]] combat, making it an early pioneer title in the PvP MMO genre. Second, it was the first major MMO to offer dynamic world content as a primary feature of the game. Most MMOs were static, meaning the world itself did not change based on player actions. Dynamic worlds allowed player to change the game world itself; morphing terrain, building and destroying buildings and fortifications, and setting up patrol paths for player-hired AI combatants. The game was considered a "cult hit" and sustained a small base of followers, but technical issues plagued the game at launch and failed to retain much of the early fanbase shortly afterward. After the sale of Wolfpack Studios to Ubisoft in March 2004, the live service was transitioned to a new management and (largely new) development team, led by Frank Lucero and Ala Diaz. This team later splintered off to become Stray Bullet Games in June 2006, and Mark Nuasha was brought in to run the organization. In March 2006 the game was made free-to-play. A system of short ads was introduced on March 6, 2007 to fund operating costs, which were displayed when the game was opened or closed and when a character died (with at least 10 minutes between death ads).<ref name="chronicle.ubi.com">[http://chronicle.ubi.com/newspost.php?id=17756] {{webarchive |url=https://web.archive.org/web/20070323002110/http://chronicle.ubi.com/newspost.php?id=17756 |date=March 23, 2007}}</ref> All servers were closed on March 19, 2008 to prepare for the "Shadowbane Reboot", a relaunch of the game to capitalize on stability and performance gains hindered by previously existing data. All player characters and cities were deleted in this reboot. On March 25, the fifth anniversary of the game's launch, two servers were brought online followed by a third due to overpopulation. The game was closed in July 2009. The regular game took place in a dark [[fantasy world]] called Aerynth (the world sometimes depended on the servers, many of which had unique world maps). [[Gameplay]] featured many aspects typical of role-playing video games, such as [[experience point]]s, [[character class]]es, and [[Race (fantasy)|fantasy races]]. Character creation was fairly extensive, allowing for detailed, differentiable characters to be created.
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