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Sid Meier's Colonization
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{{Short description|1994 video game}} {{For|the 2008 remake|Civilization IV: Colonization}} {{Use mdy dates|date=June 2022}} {{Infobox video game |title = Sid Meier's Colonization |image = Colonization cover.jpg |developer = [[MicroProse|MicroProse Chapel Hill Studio]] |publisher = [[MicroProse]] |designer = {{ubl|[[Jeff Briggs]]|Douglas Kaufman|[[Sid Meier]]|[[Brian Reynolds (game designer)|Brian Reynolds]]}} |programmer = Brian Reynolds |artist = Barbara D. Bents |composer = {{Unbulleted list|Jeff Briggs|Ken Lagace|Roland J. Rizzo|Allister Brimble (Amiga)}} |series = ''[[Civilization (series)|Civilization]]'' |released = {{ubl|1994 (DOS)|1995 (ports)}} |genre = [[Turn-based strategy]] |modes = [[Single-player video game|Single player]] |platforms = [[DOS]], [[Amiga]], [[Microsoft Windows|Windows]], [[Mac (computer)|Macintosh]] }} '''''Sid Meier's Colonization''''' is a [[video game]] by [[Brian Reynolds (game designer)|Brian Reynolds]] and [[Sid Meier]]. It was developed by MicroProse's Chapel Hill development studio and was released in 1994. It is a [[Time-keeping systems in games#Turn-based|turn-based]] [[Strategy video game|strategy game]] themed on the early European [[colonization]] of the [[New World]], starting in 1492 and lasting until 1850. It was originally released for [[DOS]], and later ported to [[Microsoft Windows|Windows 3.1]] (1995), the [[Amiga]] (1995), and [[Mac (computer)|Macintosh]] (1995).{{Citation needed|date=December 2015}} American [[video game publisher]] [[Tommo]] purchased the rights to this game in 2015 and [[digital distribution|digitally published]] it through their Retroism brand.<ref>{{Cite web|url = http://docs.bmcgroup.com/Atari/nysb_1-13-bk-10176_313.pdf|title = Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo|date = 2013-07-22|publisher = BMC Group}}</ref> ''Colonization'' is much like a more-developed version of Sid Meier's previous game ''[[Civilization (video game)|Civilization]]'' (1991) in visual design and handling, but the two have marked differences in gameplay. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. As the colonies become more self-sufficient, their relationship with the colonial power declines from being beneficial to harmful, and to win the player must ultimately declare independence and defeat the Royal Expeditionary Force in battle.<ref>{{cite web|url=https://www.gog.com/game/sid_meiers_colonization|title=Sid Meier's Colonization|website=GOG.com}}</ref>
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