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SimCity 2000
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{{Short description|1993 video game}} {{Infobox video game | title = SimCity 2000 | image = SimCity 2000 Coverart.png | developer = [[Maxis]]{{efn|Ported to [[RISC OS]] by [[Krisalis Software]], SNES by [[HAL Laboratory]], Nintendo 64 by [[Genki (company)|Genki]] and Game Boy Advance by [[Full Fat]].}} | publisher = {{collapsible list|title={{nobold|Maxis}}|'''PC-98, FM Towns, Nintendo 64'''<br />[[Imagineer (Japanese company)|Imagineer]]<br />'''SNES'''{{vgrelease|JP|Imagineer|NA|[[THQ|Black Pearl Software]]|EU|[[THQ]]}}'''Game Boy Advance'''<br />{{vgrelease|NA|[[Destination Software]]|EU|[[Zoo Digital Publishing]]}}}} | designer = [[Will Wright (game designer)|Will Wright]]<ref name="credits">{{cite web|url=http://patcoston.com/co/CREDDOS.aspx |access-date=2019-01-15 |date=2006-04-04 |title=SimCity 2000 Dos Credits |archive-url=https://web.archive.org/web/20060508095613/http://patcoston.com/co/CREDDOS.aspx |archive-date=2006-05-08 |url-status=live}}</ref><br />Fred Haslam | artist = Jenny Martin<ref name="credits"/><br />Suzie Greene<br />Kelli Pearson<br />Eben Sorkin<br /> | composer = Sue Kasper<ref name="credits" /><br />Brian Conrad<br />Justin McCormick | series = ''[[SimCity]]'' | engine = | released = {{collapsible list|title={{nobold|December 1993}}|'''Macintosh'''{{vgrelease|WW|December 1993<ref>{{Cite web |date=1993-12-16 |title=Electronic Nirvana |url=https://www.chicagotribune.com/1993/12/16/electronic-nirvana/ |access-date=2024-02-19 |website=Chicago Tribune}}</ref>}}'''MS-DOS'''{{vgrelease|WW|February 1994}}'''Amiga'''{{vgrelease|EU|November 1994}}'''RISC OS'''{{vgrelease|EU|1994}}'''PC-98'''{{vgrelease|JP|1994}}'''FM Towns'''{{vgrelease|JP|December 1994}}'''Microsoft Windows'''{{vgrelease|WW|February 28, 1995}}'''SNES'''{{vgrelease|JP|May 26, 1995|NA|November 1996|EU|December 19, 1996}}'''Sega Saturn'''{{vgrelease|JP|September 29, 1995|NA|October 11, 1995<ref>{{Cite web |date=2017-06-02 |title=Press release: 1995-10-11: MAXIS ANNOUNCES SIMCITY 2000 FOR THE SEGA SATURN; ULTIMATE CITY SIMULATOR NOW AVAILABLE TO CONSOLE GAMERS |url=https://segaretro.org/Press_release:_1995-10-11:_MAXIS_ANNOUNCES_SIMCITY_2000_FOR_THE_SEGA_SATURN;_ULTIMATE_CITY_SIMULATOR_NOW_AVAILABLE_TO_CONSOLE_GAMERS |access-date=2023-05-06 |website=Sega Retro |language=en}}</ref>|EU|December 8, 1995}}'''OS/2'''{{vgrelease|NA|February 6, 1996}}'''PlayStation'''{{vgrelease|NA|July 9, 1996<ref>{{Cite web |date=1998-06-11 |title=Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com |url=http://www.vidgames.com/ps/software/release.html#1995 |access-date=2023-10-04 |archive-url=https://web.archive.org/web/19980611181118/http://www.vidgames.com/ps/software/release.html#1995 |archive-date=1998-06-11 }}</ref>|EU|November 1996}}'''Nintendo 64'''{{vgrelease|JP|February 3, 1998<ref>{{Cite web |date=2000-09-01 |title=ign64.ign.com: SimCity Launched in Japan |url=http://ign64.ign.com/news/1763.html |access-date=2023-10-04 |archive-url=https://web.archive.org/web/20000901041628/http://ign64.ign.com/news/1763.html |archive-date=2000-09-01 }}</ref>}}'''Game Boy Advance'''{{vgrelease|NA|November 13, 2003|EU|November 21, 2003}}}} | genre = [[City-building game|City-building]] | modes = [[Single-player]] | platforms = [[Classic Mac OS|Macintosh]], [[MS-DOS]], [[Amiga]], [[RISC OS]], [[PC-98]], [[FM Towns]], [[Microsoft Windows]], [[OS/2]], [[Super Nintendo Entertainment System|Super NES]], [[Sega Saturn]], [[PlayStation (console)|PlayStation]], [[Nintendo 64]], [[Game Boy Advance]], [[Windows Mobile]] }} '''''SimCity 2000''''' is a [[City-building game|city-building]] [[Simulation game|simulation]] [[video game]] jointly developed by [[Will Wright (game designer)|Will Wright]] and Fred Haslam of [[Maxis]]. It is the successor to ''[[SimCity (1989 video game)|SimCity Classic]]'' and was released for [[Apple Macintosh]] and [[MS-DOS]] personal computers in 1993,<ref name="1993date">{{cite web|title=SimCity History |url=http://www.simcity.com/en_US/game/history |website=simcity.com |date=19 October 2016 |publisher=[[Electronic Arts]] |access-date=16 April 2017 |url-status=live |archive-url=https://web.archive.org/web/20170221102300/http://www.simcity.com/en_US/game/history |archive-date=21 February 2017 }}</ref> after which it was released on many other platforms over the following years, such as the [[Sega Saturn]] and [[Super Nintendo Entertainment System|SNES]] game consoles in 1995 and the [[PlayStation (console)|PlayStation]] in 1996.<ref>{{cite web|url=http://www.os2ezine.com/v1n7/sc2000.html |title=OS/2 e-Zine! - SimCity 2000 for OS/2 |access-date=2010-12-03 |url-status=live |archive-url=https://web.archive.org/web/20110927171718/http://www.os2ezine.com/v1n7/sc2000.html |archive-date=2011-09-27 }}</ref> ''SimCity 2000'' is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure such as power and water facilities and collect taxes for further development of the city. Importance is put on increasing the [[standard of living]] of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme [[deficit spending]] gets a [[game over]].<ref name=":1">{{cite book |last1=Dargahi |first1=Nick |last2=Bremer|first2=Michael|date=1994 |title=SimCity 2000: Power, Politics, and Planning |location=USA |publisher= Prima Publishing|pages=36 and 161 |isbn=1-55958-192-1 }}</ref> ''SimCity 2000'' was critically praised for its vibrant and detailed graphics, improved control menu, gameplay and music. An approximate total of 4.23 million copies of ''SimCity 2000'' have been sold, mainly in the United States, Europe and Japan. While its predecessor pioneered the city-building genre of video games, ''SimCity 2000'' would become the model upon which subsequent urban simulators would be based over the course of the next decades.
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