Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Simulation heuristic
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{short description|Mental strategy}} {{Tone|date=April 2010}} [[File:Daniel Kahneman (3283955327) (cropped).jpg|thumb|180px|[[Daniel Kahneman]]]] The '''simulation heuristic''' is a [[heuristics in judgment and decision making|psychological heuristic]], or simplified mental [[strategy]], according to which people determine the likelihood of an event based on how easy it is to picture the event mentally. Partially as a result, people experience more regret over outcomes that are easier to imagine, such as "near misses". The simulation heuristic was first theorized by psychologists [[Daniel Kahneman]] and [[Amos Tversky]] as a specialized adaptation of the [[availability heuristic]] to explain [[counterfactual thinking]] and [[regret]].<ref name="kt1972">{{cite book|editor=Daniel Kahneman |editor2=Paul Slovic |editor3=Amos Tversky|first1=Daniel|last1=Kahneman|first2=Amos|last2=Tversky|title=Judgment under uncertainty: heuristics and biases|year=1998|publisher=Cambridge University Press|location=Cambridge|isbn=9780521284141|chapter=The simulation heuristic}}</ref> However, it is not the same as the availability heuristic. Specifically the simulation heuristic is defined as "how perceivers tend to substitute normal antecedent events for exceptional ones in psychologically 'undoing' this specific outcome." Kahneman and Tversky also believed that people used this heuristic to understand and predict other's behavior in certain circumstances and to answer questions involving counterfactual propositions. People, they believe, do this by mentally undoing events that have occurred and then running mental simulations of the events with the corresponding input values of the altered model. For example, a study was proposed that provided a group of participants with a situation describing two men who were delayed by half an hour in a traffic jam on the way to the airport. Both men were delayed enough that they both missed flights on which they were booked, one of them by half an hour and the second by only five minutes (because his flight had been delayed for 25 minutes). The results showed that a greater number of participants thought that the second man would be more upset than the first man. Kahneman and Tversky argued that this difference could not be attributed to disappointment, because both had expected to miss their flights. They believed instead that the true explanation was that the students utilized the simulation heuristic and so it was easier for them to imagine minor alterations that would have enabled the second man to arrive in time for his flight than it was for them to devise the same alterations for the first man.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)