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Simulation video game
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{{short description|Video game genre}} {{redirect|Sim game|the game literally called Sim|Sim (game)|the series|List of Sim video games}}{{Video games}} {{Simulation VG}} '''Simulation video games''' are a diverse super-category of [[video game]]s, generally designed to closely simulate real world activities.<ref>{{cite magazine|title=The Next Generation 1996 Lexicon A to Z: Simulation (Sim)|magazine=[[Next Generation (magazine)|Next Generation]]|issue=15 |publisher=[[Imagine Media]]|date=March 1996|page=41}}</ref> A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as [[training]], analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely.<ref>"Simulations: A Handbook for Teachers and Trainers", by Ken Jones, 1995, {{ISBN|0-7494-1666-1}}, [https://books.google.com/books?id=vq89AAAAIAAJ&pg=PA21&dq=%22simulation+game%22#PPA21,M1 p. 21]</ref> Well-known examples are [[military exercise|war games]], [[business game]]s, and [[role play simulation]]. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies.<ref>Danny Saunders, Jacqui Severn, "Simulation and Games for Strategy and Policy Planning", [https://books.google.com/books?id=oQxPQEz_bfUC&pg=PA19&dq=game+simulation#PPA20,M1 p. 20]</ref> Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.<ref>"Games and Simulations to Enhance Quality Learning", 1996, {{ISBN|0-7494-1866-4}}, [https://books.google.com/books?id=4meAFnexIMoC&pg=RA1-PA50&dq=%22business+simulation+game%22&lr= p. 50]</ref>
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