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Source (game engine)
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{{short description|Video game engine}} {{Use American English|date=May 2025}} {{Use mdy dates|date=May 2025}} {{Infobox software | name = Source | logo = Source engine logo and wordmark.svg | logo alt = Official logo of the Source video game engine | developer = [[Valve Corporation|Valve]] | released = October 2004, 25 years ago | replaces = [[GoldSrc]] | replaced_by = [[Source 2]] | middleware = [[Havok (software)|Havok]] | programming language = [[C++]] | license = [[Proprietary software|Proprietary]] | repo = {{GitHub|ValveSoftware/source-sdk-2013}} | engine = <!--Wikidata suppression--> | website = <!--Wikidata suppression--> }} '''Source''' is a 3D [[game engine]] developed by [[Valve Corporation|Valve]]. It debuted as the successor to [[GoldSrc]] in 2004 with the releases of ''[[Half-Life: Source]]'', ''[[Counter-Strike: Source]]'', and ''[[Half-Life 2]]''. Valve used Source in many of their games in the following years, including ''[[Team Fortress 2]]'', ''[[Counter-Strike: Global Offensive]]'', ''[[Dota 2]]'', and the ''[[Portal (series)|Portal]]'' and ''[[Left 4 Dead (franchise)|Left 4 Dead]]'' franchises. Other notable third-party games using Source include most games in the ''[[Titanfall]]'' franchise, ''[[Vampire: The Masquerade β Bloodlines]]'', ''[[Dear Esther]]'', ''[[The Stanley Parable]]'' and ''[[Garryβs Mod]]''. Valve released incremental updates to Source before it was succeeded by [[Source 2]] in 2015.
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