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Spawning (video games)
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{{short description|Live creation of entities in video games}} {{Other uses of|Spawn}} {{Redirect|Respawn}} {{more citations needed|date=June 2012}} In [[video game]]s, '''spawning''' is the live creation of a character, item or [[Non-player character|NPC]]. '''Respawning''' is the recreation of an entity after its death or destruction, perhaps after losing one of its [[life (gaming)|lives]]. '''Despawning''' is the deletion of an entity from the game world. All [[player character]]s typically spawn at the start of a round, whereas some objects or mobs may spawn after the occurrence of a particular event or delay. When a player character respawns, they generally do so in an earlier point of the level and get some kind of penalty.<ref>{{cite book|last1=Saunders|first1=Kevin|last2=Novak|first2=Jeannie|date= 2012-03-27|title=Game Development Essentials: Game Interface Design|url=https://books.google.com/books?id=PbQKAAAAQBAJ&q=respawn+game|publisher=Cengage Learning|page= 200|isbn=978-1285401379|access-date=2014-11-26}}</ref> The term was coined by [[id Software]] within the context of its game, ''[[Doom (series)|Doom]]''.{{Citation needed|date=October 2014}}
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