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Synectics
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{{Short description|Thought process for making the strange familiar and the familiar strange}} '''Synectics''' is a [[problem solving]] methodology that stimulates thought processes of which the subject may be unaware. This method was developed by [[George M. Prince]] (1918β2009)<ref name="obit">[http://www.boston.com/bostonglobe/obituaries/articles/2009/06/21/george_prince_consultant_who_sparked_creative_ideas/ George Prince, consultant who sparked innovation, founded international firm], ''[[Boston Globe]]'', June 21, 2009</ref> and [[William J.J. Gordon]], originating in the [[Arthur D. Little]] Invention Design Unit in the 1950s. According to Gordon, Synectics research has three main assumptions:<ref>Gordon, 5.</ref> * the [[creativity|creative process]] can be described and taught * invention processes in arts and sciences are analogous and are driven by the same "psychic" processes * individual and group creativity are analogous
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