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TAMSK
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{{Short description|Board game}} {{More citations needed|date=July 2022}} {{italic title}} {{Infobox game |subject_name=''TAMSK'' |image_link= [[Image:TamskAfter1Move.jpg|TAMSK|250px]]| |image_caption=''TAMSK'' after a single move |designer=[[Kris Burm]] |publisher=[[Rio Grande Games]]<br/>[[Don & Co.]]<br/>[[Schmidt Spiele]] |date={{Start date and age|1998}} |players=2 |ages=8 and up |setup_time= 2 minutes |playing_time= 20 minutes |random_chance=None |skills=[[Strategy|Strategic thought]] |footnotes= }} '''''TAMSK''''' is a two-player [[board game]] designed by [[Kris Burm]]. It was originally published in [[1998 in games|1998]] as the second game in the [[GIPF project|''GIPF'' Project]] series of [[abstract strategy|abstract strategy games]], although it was later dropped from the series in favor of [[TZAAR]]. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the ''GIPF'' Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.
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