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Texture mapping
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{{Short description|Method of defining surface detail on a computer-generated graphic or 3D model}} [[File:Hand-painted house 3D model stages.png|thumb|upright=1.3|Mapping a two-dimensional texture onto a 3D model]] [[File:Texturedm1a2.png|thumb|1: 3D model without textures<br/>2: Same model with textures]] '''Texture mapping'''<ref>{{cite web|url=http://web.cse.ohio-state.edu/~whmin/courses/cse5542-2013-spring/15-texture.pdf|title=Texture Mapping|last=Wang|first=Huamin|work=department of Computer Science and Engineering|publisher=[[Ohio State University]]|access-date=2016-01-15|archive-date=2016-03-04|archive-url=https://web.archive.org/web/20160304074441/http://web.cse.ohio-state.edu/~whmin/courses/cse5542-2013-spring/15-texture.pdf|url-status=dead}}</ref><ref>{{Cite web|url=http://www.inf.pucrs.br/flash/tcg/aulas/texture/texmap.pdf|title=Texture Mapping|website=www.inf.pucrs.br|access-date=September 15, 2019}}</ref><ref>{{cite web|url=http://www.cs.uregina.ca/Links/class-info/405/WWW/Lab5/#References|title=CS 405 Texture Mapping|website=www.cs.uregina.ca|access-date=22 March 2018}}</ref> is a term used in [[computer graphics]] to describe how 2D images are projected onto 3D models. The most common variant is the [[UV mapping|UV unwrap]], which can be described as an inverse paper cutout, where the surfaces of a 3D model is cut apart so that it can be unfolded into a 2D coordinate space (UV Space).
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