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Texture memory
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{{short description|Type of digital storage}} {{Unreferenced stub|auto=yes|date=December 2009}} '''Texture memory''' is a type of [[Digital data|digital]] storage that makes [[Texture mapping|texture]] [[data]] readily available to video [[rendering (computer graphics)|rendering]] [[central processing unit|processor]]s (also known as [[Graphics processing unit|GPU]]s), typically [[3D computer graphics|3D graphics]] hardware. It was sometimes implemented as specialized [[Random Access Memory|RAM]] ('''TRAM''') that is designed for rapid reading and writing, enabling the graphics hardware increased performance in [[rendering (computer graphics)|rendering]] 3D imagery. Modern GPUs have one kind of RAM for all kinds of buffers, although textures might still have a dedicated [[Cache_(computing)|cache]]. Larger amounts of texture memory allow for more detailed scenes. {{DEFAULTSORT:Texture Memory}} [[Category:Computer memory]] {{Compu-hardware-stub}}
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