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Torque (game engine)
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{{Short description|3D computer game engine}} {{Multiple issues| {{primary sources|date=November 2015}} {{more footnotes needed|date=June 2017}} }} {{Infobox software | name = Torque Game Engine | logo = File:Torque GE.svg | logo_size = | screenshot = | caption = | developer = [[GarageGames]] | released = '''proprietary:''' 1.0 / {{Start date and age|2009|09|28}}<ref name="Torque3D-OSS-GG">{{cite web|url=https://www.garagegames.com/community/blog/view/18393/|title=Torque 3D 1.0 released|publisher=[[GarageGames]]}}</ref><br />'''open-source:''' 1.2 / {{Start date and age|2012|09|20}}<ref name="Torque3D-OSS-10">{{cite web |last1=Wyand |first1=Dave |title=It's here! The MIT licensed Torque 3D GitHub repo is ready! |url=http://www.garagegames.com/community/blogs/view/21886 |publisher=[[GarageGames]] |access-date=29 May 2022 |archive-url=https://web.archive.org/web/20220522202530/http://garagegames.com/community/blogs/view/21886 |archive-date=22 May 2022 |date=20 September 2012 |url-status=dead}}</ref> | latest_release_version = 4.0.3 | latest_release_date = {{Start date and age|2023|02|08}}<ref name="release-4.0.3">{{cite web|url=https://github.com/TorqueGameEngines/Torque3D/releases/tag/v4.0.3|title=Torque3D 4.0.3|publisher=[[GitHub]]}}</ref> | operating_system = [[Microsoft Windows|Windows]], [[macOS]], [[Linux]] | platform = [[Personal computer]] | genre = [[Game engine]] | license = MIT License<ref>{{cite web|url=https://www.gamedeveloper.com/business/game-engine-torque-3d-will-soon-be-free-open-source|title=Torque being open-source since 2012|publisher=[[Gamasutra]]}}</ref> | website = https://torque3d.org/torque3d/ | repo = {{URL|https://github.com/TorqueGameEngines/Torque3D}} | programming language = [[C++]], [[C (programming language)|C]] }} '''Torque Game Engine''', or '''TGE''', is an open-source cross-platform 3D computer [[game engine]], developed by [[GarageGames]] and actively maintained under the current versions '''Torque 3D''' as well as '''Torque 2D'''. It was originally developed by [[Dynamix]] for the 2001 [[first-person shooter]] ''[[Tribes 2]]''. In September 2012, GarageGames released Torque 3D as open-source software under the [[MIT License]].<ref>{{cite web|url=http://garagegames.com/community/blogs/view/21876|title=GarageGames to Release T3D as Open Source|publisher=GarageGames|date=2012-09-20|access-date=2012-09-11|archive-date=2020-11-12|archive-url=https://web.archive.org/web/20201112015840/http://garagegames.com/community/blogs/view/21876|url-status=dead}}</ref> Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open [[COLLADA]] file format as interface to 3D digital content creation software. [[PhysX]] provides support for [[cloth modeling|cloth dynamics]], [[rigid body dynamics]], destructible objects and joints, as well as fluid [[buoyancy]] simulation. Other features include a [[deferred lighting]] model and modern shader features such as dynamic lighting, [[normal mapping|normal]] and [[parallax occlusion mapping]], [[screen space ambient occlusion]], [[depth of field]], volumetric light beam effects, [[lens flare]]/[[Stellar corona|corona]] effects, [[refraction]], [[bloom (shader effect)|bloom]], blurring and [[color correction]], among others. Networking functionality for multiplayer support is included as well. Build support is provided for desktop [[Microsoft Windows|Windows]], [[Linux]], [[macOS]] and Web platforms.<ref name="Torque 3D Features">{{cite web|url=http://www.garagegames.com/products/torque-3d|title=Torque 3D Features|publisher=GarageGames}}</ref>
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