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X-COM: Terror from the Deep
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{{About|the second entry of the original XCOM series|the second entry in the reboot series|XCOM 2}} {{Use dmy dates|date=December 2021}} {{Short description|1995 video game}} {{Infobox video game |title = X-COM: Terror from the Deep |image = XCOM TERROR.jpg |caption = North American MS-DOS cover art |developer = [[MicroProse]] |publisher = MicroProse |designer = Stephen Goss<ref name="game manual">{{cite book | last =Stokes | first =Nick | title = X-COM: Terror From The Deep Game Play Manual | publisher = MicroProse Software | year =1995 | page = 89}}</ref> |producer = Stuart Whyte |programmer = Bill Barna <br> Annette Bell <br> Nick Thompson |artist = Drew Northcott <br> Matthew Knott |writer = Alkis Alkiviades |composer = [[John Broomhall]] <br> [[Allister Brimble]] |series = ''[[XCOM|X-COM]]'' |engine = |released = June 1995 (DOS)<ref>{{cite web|url= https://www.ign.com/games/x-com-terror-from-the-deep|title=X-COM: Terror from the Deep|publisher=IGN |date=2013-08-27 |access-date=2013-09-02}}</ref><br>1996 (PlayStation)<br>1998 (Windows)<ref name="mobygames">{{cite web|title=X-COM: Collector's Edition|url=http://www.mobygames.com/game/x-com-collectors-edition|website=[[MobyGames]]|publisher=Blue Flame Labs|access-date=24 February 2018}}</ref> |genre = [[Real-time strategy]], [[turn-based tactics]] |modes = [[Single-player]] |platforms = [[DOS]], [[PlayStation (console)|PlayStation]], [[Microsoft Windows|Windows]] }} '''''X-COM: Terror from the Deep''''' is a [[strategy video game]] developed and published by [[MicroProse]] for the PC in 1995 and for the [[PlayStation (console)|PlayStation]] in 1996. It is a sequel to ''[[UFO: Enemy Unknown]]'' (known as ''X-Com: UFO Defense'' in North America) and the second game of the ''[[XCOM|X-COM]]'' series, this time taking the war against a renewed [[alien invasion]] into the [[Earth]]'s oceans.
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