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3Dc
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== Target application == The target application, normal mapping, is an extension of [[bump mapping]] that simulates lighting on [[geometric]] surfaces by reading surface normals from a rectilinear grid analogous to a [[texture mapping|texture map]] - giving simple models the impression of increased complexity. This additional channel however increases the load on the graphics system's memory bandwidth. Pre-existing lossy compression algorithms implemented on consumer 3D hardware lacked the precision necessary for reproducing normal maps without excessive visible artefacts, justifying the development of 3Dc.
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