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APB (1987 video game)
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==Gameplay== [[File:ARC APB (All Points Bulletin).png|left|thumb|Players must pull over various offenders on each day, such as litterbugs.]] The object of the game is to meet (or exceed) the daily quota of citing or arresting various types of law-breakers within a time limit for the day. The player is given an overhead view of Officer Bob's patrol car, [[Car 54, Where Are You?|number 54]]. The player controls the car with a gas pedal and a steering wheel.<ref name=Crash>[http://www.solvalou.com/subpage/arcade_reviews/75/7/apb_review.html "APB"] Crash. October 1987. p.137.</ref> Bonuses are awarded for a "perfect day" and each arrest over the quota. Picking up [[donut]]s extends the day's time limit. Driving through filling stations refuels the patrol car. Driving through the "Speed Shop" garage daily upgrades the patrol car with brakes, guns, armor, radar, etc.<ref name=CVG>[http://www.solvalou.com/subpage/arcade_reviews/17/7/apb_review.html "APB"] Computer+Video Games. November 1987.</ref> The first day of the game is where the player must drive on a closed course and use his siren on marked [[traffic cones]]. From the second day onwards, the player will ticket common misdemeanor infractions (such as [[litter]]ing) by pulling up behind them, pushing the siren button and having them pull over. Certain offenders require more siren taps to be pulled over. Specific offenses are tied directly to distinctive vehicles (e.g., only the pink convertibles toss litter, and that is the only offense they will commit.) The exception to this is speeding, eventually introduced into the game, which can be perpetrated by any vehicle. Soon new petty lawbreakers are introduced, to include [[road rage]], [[drunk driving]], dopers, et cetera. The game also gives the player the task of arresting fugitive [[Felony|felon]]s. Every other day, starting on the third day, the player can go after an A.P.B. ("All Points Bulletin").<ref name=TGM>[http://www.solvalou.com/subpage/arcade_reviews/20/7/apb_review.html "A.P.B."] The Games Machine. February 1988. p. 70.</ref> The stage will start with a scene of multiple officers seen in silhouette where the Chief is showing a mugshot of a suspect wanted for a major crime, the vehicle to be on the lookout for, along with the words "Get this crook today". Examples of major crimes can be expected such as selling narcotics, [[prostitution]], [[terrorism]], or [[arson]], or less commonplace, such as one day where a truck full of nuclear fuel was stolen, and Officer Bob is ordered to recover it. When a fugitive is caught and returned to the station, the player must violently shake the suspect to get a [[confession (law)|confession]] before the Chief enters the room. This is done by filling the "Confess-O-Meter" by tapping alternatively on the "fire" and "siren" buttons.<ref name=YS>Shaw, Peter. [http://www.solvalou.com/subpage/arcade_reviews/52/7/apb_review.html "All Points Bulletin"]. Your Sinclair. November 1987.</ref> The A.P.B. suspects are named, often in a manner according to their offense: "Bernie Gasman" (wanted for arson), "Cool Hand Duke" (wanted for [[pimping]]), "Buzz Geiger" (wanted for nuclear fuel theft). Should Officer Bob get an APB suspect to the station and force him or her to confess, a screen of "Bob's Top 10" will be shown where the convict is then put behind bars and a brief musical tone akin to "[[Dragnet (theme music)|Dragnet]]" is played. In the event the Chief enters the room and sees Bob shaking the suspect, the suspect is let go due to [[police brutality]], and the player is penalized with a demerit, plus one additional demerit for each item on the quota that was not accumulated.<ref>{{cite web | url=https://www.arcade-museum.com/game_detail.php?game_id=6795 | title=A.P.B. - Videogame by Atari Games }}</ref> After Day 16, no other petty violators are introduced. The daily quota will be a combination of those above. Other petty violators seen in the game but not formally introduced are [[hitchhiking|hitchhikers]] and distressed motorists, seen by a man working on a car at a road shoulder and his wife saying "Help!" in which Officer Bob will give them a $75 ticket for his time and aid. The game's life gauge of sorts is a demerit meter. The game ends when this meter is maxed out. When the demerit limit is reached, the message "TOO MANY DEMERITS. YOU ARE FIRED."<ref name=Crash /> is displayed, along with Officer Bob being dragged from the car, handcuffed, and thrown either into the back of a [[paddy wagon]] or into a garbage can. Demerits are accumulated for colliding with cones and other vehicles with the siren off, shooting non-offender vehicles, running into doughnut huts and pedestrians, running out of gas (if the quota is met), and failing to get a confession from an A.P.B. Also, demerits come from the player's car exploding through getting hit with dynamite, high-speed collisions with trains and other obstacles, and attempting to jump construction pits at too low a speed. Attaining a certain score, having a demerit-free day, or on rare occasions, finding a money bag with a prize inside, reading "DEMERIT ERASED", will forgive one demerit. Failure to meet the quota when time expired will have one of four comical scenes, where Officer Bob is dressed down by the Chief for substandard performance, either getting scorched by "dragon breath", strangled by the Chief tugging on Bob's collar, having his nose honked, or having his patrolman's hat draped over his eyes. In addition, the player will be also be given one demerit multiplied by every unticketed infraction. Should this happen on an A.P.B. day but the player successfully apprehended the most wanted suspect, Officer Bob is excused from the quota. Should the player meet the quota, he will then get a radio message "Car 54, return to station", and the player must drive back to the starting point or another police station which has parked squad cars and a space marked "Reserved for Officer Bob". In this case, it will show a pleasant Chief remarking "Nice work" to Officer Bob. The game cabinet is generally a standard upright. The main controls consist of a steering wheel, a siren button, a "fire" button for the [[gun]] and an accelerator pedal. The cabinet has two lights on top, red and blue, which flash when the player presses the siren button.<ref name=Crash /> Units feature a detachable seat which can be used to convert the cabinet into a sit-down game.
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