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== Defining elements == The action genre includes any game where the player overcomes challenges by physical means such as precise aim and quick response times.<ref name="NGen15">{{cite magazine|title=The Next Generation 1996 Lexicon A to Z|magazine=[[Next Generation (magazine)|Next Generation]]|issue=15 |date=March 1996|pages=28โ42|quote=Action game - A game characterized by simple action and response gameplay. ... the defining characteristic is that enemies and obstacles are overcome by 'physical' means, rather '''than''' involved intellectual problem solving.}}</ref> Action games can sometimes incorporate other challenges such as races, puzzles, or collecting objects, but they are not central to the genre. Players may encounter tactical and exploration challenges, but these games first-and-foremost require high reaction speed and good handโeye coordination. The player is often under time pressure, and there is not enough time for complex strategic planning. In general, faster action games are more challenging. Action games may sometimes involve puzzle solving, but they are usually quite simple because the player is under immense time pressure.<ref name="fundamentals">{{cite book|last=Rollings|first=Andrew|author2=Ernest Adams|title=Fundamentals of Game Design|publisher=Prentice Hall|year=2006|url=http://wps.prenhall.com/bp_gamedev_1/54/14053/3597646.cw/index.html|access-date=2009-02-10|archive-date=2017-12-31|archive-url=https://web.archive.org/web/20171231072651/http://wps.prenhall.com/bp_gamedev_1/54/14053/3597646.cw/index.html|url-status=live}}</ref>
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