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Adobe Shockwave
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==History== ===MacroMind=== Shockwave originated with the VideoWorks application developed by [[MacroMind]] for the original [[Apple Macintosh]]. Animations are initially limited to the black and white of early Macintosh screens. VideoWorks was rebranded as Director 1.0 in 1987. Director 2.2 was released in 1988, and included the [[Lingo (programming language)|Lingo scripting language]] with extensibility provided by [[#Xtras|Xtras]]. A [[Microsoft Windows|Windows]] version was available in the early 1990s. Director 3.0 was the last version by MacroMind, and released in 1989 which introduced XObjects to Lingo. [[Shockwave Player]] had still not been developed, and the sole means of publishing content remained generating executable applications. ===Macromedia=== In 1992, MacroMind (now MacroMind-Paracomp) merged with Authorware Inc. and became [[Macromedia]]. As the Internet became more popular, Macromedia realized the potential for a web-based multimedia platform, and designed [[Shockwave Player]] for the leading [[web browser]] of the time, [[Netscape Navigator]]. [[Shockwave Player]] was released with Director 4.0 around 1995, and branded Shockwave Player 1.0. Its versioning has since been tied to Director's versioning, skipping versions 2 to 4. Shockwave was now a two-part system, a graphics and animation editor known as [[Adobe Director|Macromedia Director]], and a player known as [[Adobe Shockwave Player|Macromedia Shockwave Player]]. Macromedia Director quickly became the de facto production tool for the multimedia industry. By 1993 it was used to develop most Macintosh CD-ROM games,<ref name="breen199312">{{cite magazine|author=Breen, Christopher|date=December 1993|title=A Spectacle Not To Be Myst|pages=144, 146|magazine=Computer Gaming World|url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=113|access-date=29 March 2016}}</ref> such as [[point-and-click]] [[graphic adventure]]s.<ref name="cm85"/> Throughout the 1990s Director was credited with the creation of the majority of educational CD-ROMs.<ref name="pcmag11"/> It was preferred over competing applications due to its range of features, relative ease of use and Director's ability to publish executables for both [[Macintosh operating systems|Apple]] and [[Microsoft Windows|Microsoft]] operating systems.<ref name="pcmag11"/> A less-sophisticated alternative to Director was Apple's [[HyperCard]].{{r|breen199312}} From 1995 to 1997 a competing multimedia authoring program appeared called {{Proper name|[[mTropolis]]}} (from {{Proper name|mFactory}}). In 1997, {{Proper name|mTropolis}} was purchased and discontinued by [[Quark, Inc.]], who had its own plans into multimedia authoring with Quark Immedia. In December 1996,<ref>{{cite web|url=http://www.adobe.com/macromedia/events/john_gay/page04.html |title=Macromedia - Showcase: History of Flash |publisher=[[Adobe Inc.|Adobe]] |access-date=2024-03-31 |archive-url=https://web.archive.org/web/20060717071243/http://www.adobe.com/macromedia/events/john_gay/page04.html |archive-date=Jul 17, 2006 |url-status=dead }}</ref> Macromedia acquired [[FutureWave Software]] and its FutureSplash products. [[Adobe Flash|Macromedia Flash]] 1.0 was released shortly thereafter. Macromedia now controlled two of the three leading multimedia platforms for the web, with [[Sun Java|Java]] being the third. Macromedia Director 8.5 was released in 2001 and was the first version to specifically target the [[video game]] industry.<ref name="cm85">{{usurped|1=[https://web.archive.org/web/20020102040226/http://www.creativemac.com/2001/08_aug/reviews/director85/director85-full.htm Macromedia Director 8.5 Shockwave Studio]}}, CreativeMac Reviews, AUGUST 1, 2001, David Nagel</ref> It introduced 3D capabilities, 3D text, toon shading, [[Havok (software)|Havok physics]], [[Real Video]], [[Real Audio]], integration with [[Adobe Flash|Macromedia Flash 5]], behaviors, and other enhancements.<ref name="cm85"/> 3D modelling programs such as [[LightWave]], [[Cinema 4D]], and [[3D Studio Max]] were upgraded to export 3D models for Shockwave.<ref name="pcmag11"/><ref name="cm85"/> As of 2001, over 200 million people had the [[Adobe Shockwave Player|Macromedia Shockwave Player]] installed, making Shockwave a common format for online video games.<ref name="cm85"/> Websites such as [[Miniclip]] and Shockwave.com were dedicated to Shockwave and Flash-based video games.<ref>[http://www.shockwave.com/home.jsp Shockwave.com] {{Webarchive|url=https://web.archive.org/web/20150528102909/http://www.shockwave.com/home.jsp |date=2015-05-28 }}, Shockwave and Flash-based video games</ref><ref>[http://www.miniclip.com/games/en/ Miniclip English Games], Shockwave and Flash-based video games</ref> ===Adobe=== Macromedia was acquired by Adobe Systems in 2005, and the entire Macromedia product line including [[Adobe Flash|Flash]], [[Adobe Dreamweaver|Dreamweaver]], [[Adobe Director|Director]]/Shockwave, and [[Authorware]] was now handled by Adobe. Director is currently developed and distributed by [[Adobe Systems]]. The early 2000s saw a decline in the usage of Director/Shockwave as most multimedia professionals preferred [[Adobe Flash|Macromedia Flash]] and other competing platforms. After the Adobe acquisition, no new versions were released for four years.<ref name="pcmag11"/> In 2007, Adobe released Adobe Director 11, the first new release in four years.<ref name="pcmag11"/> It introduced [[DirectX 9]] native 3D rendering and the [[AGEIA]] [[PhysX]] physics engine, panel docking, [[QuickTime]] 7 support, [[Windows Media]], [[RealPlayer]] support, [[Adobe Flash|Adobe Flash CS3]] integration, and [[Unicode]] support.<ref name="pcmag11"/> It was considered an "incremental release" by reviewers and the scripting editor was still considered "primitive".<ref name="pcmag11"/> As of 2008, the market position of Director/Shockwave overlapped with Flash to a high degree, the only advantage of Director being its native 3D capabilities.<ref name="pcmag11"/> However, with the release of [[Adobe Flash Player|Flash Player 11]], GPU-based 3D rendering was now supported using [[Stage3D]] (the underlying API), [[Away3D]] or [[Flare3D]] (3D game engines). And after [[Adobe AIR]] was released, Flash programs could now be published as native applications, further reducing the need for Director.<ref name="pcmag11"/> In February 2019, Adobe announced that Adobe Shockwave, including the [[Adobe Shockwave Player|Shockwave Player]], would be discontinued in April 2019.<ref name=":0" />
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