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Adventure Game Studio
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==History== Adventure Game Studio was created by British programmer Chris Jones<ref name="RPS" /> in 1997 as an [[MS-DOS]] program entitled "Adventure Creator". Jones was inspired by [[Sierra On-Line]]'s adventure game interface, specifically as showcased in ''[[Space Quest IV]]''.<ref>{{cite web | url=http://www.adventure-treff.de/Interviews/11754-chris-jones | title=Interviews: Chris Jones | publisher=Adventure-Treff.de | access-date=2018-11-02}}</ref> The first version of Adventure Creator allowed users to create only low-[[Image resolution|resolution]] keyboard-controlled games. ''Lassi Quest'' was released as the first complete AGS game in late 1999. The engine gained popularity with the release of [[Ben "Yahtzee" Croshaw]]'s ''[[Ben "Yahtzee" Croshaw#Rob Blanc Trilogy|Rob Blanc]]'' and Philip Reed's ''Larry Vales'' games in 2000-2001. Version 3.0 in January 2008 included a complete rewrite of the editor using the [[.NET Framework]] and an update to the game engine to support 3D hardware acceleration. On 26 October 2010, Chris Jones released the [[source code]] for the editor under the terms of the [[Artistic License]], version 2.<ref>[http://www.adventuregamestudio.co.uk/forums/index.php?topic=42063.0 AGS Editor Source Code Release] AGS Forums, October 26, 2010</ref> On 27 April 2011, the runtime engine code was released under the same licence.<ref>[http://www.adventuregamestudio.co.uk/forums/index.php?topic=43383.0 Initial AGS Engine Source Code release] AGS Forums, April 27, 2011</ref> By 2015, community developers were maintaining and improving the engine and IDE, and began to implement cross-platform capabilities as well as support for more modern screen resolutions (4:3, 16:9 and custom high resolutions).<ref>[https://github.com/adventuregamestudio/ags/blob/master/Changes.txt changes.txt] ags on [[github.com]] (2015)</ref>
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