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Al Lowe
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==Career== ===Teaching, early programming=== [[File:Al Lowe on programming the monorail in Leisure Suit Larry II (1989).mp3|thumb|Al Lowe on programming the monorail in Larry II (Interview 1989)]] Lowe began his working life teaching [[Public school (government funded)|public school]] music for 15 years. He taught himself programming during a [[Sick leave in the United States|sick leave]].<ref>{{cite web | url=https://www.superjumpmagazine.com/al-lowe-reflects-on-leisure-suit-larry/ | title=Al Lowe Reflects on Leisure Suit Larry | date=August 2019 | publisher=SuperJumpMagazine.com | accessdate=2024-11-07}}</ref> He quit teaching and pursued a career in programming. In 1982 he created three [[video game]]s for the [[Apple II]]: ''Dragon's Keep'',<ref>{{cite magazine | url=https://books.google.com/books?id=rS8EAAAAMBAJ&pg=PA39 | title=Dragon's Keep, learning game for first graders | magazine=InfoWorld | date=October 24, 1983 | volume=5 | issue=43|access-date=June 14, 2016 | author=Lucas, Jay | pages=39 |quote=Dragon's Keep is a graphic adventure originally designed by Al and Margaret Lowe and Micheal and Rae Lynn MacChesnet ... Originally they worked under the corporate name of Sunnyside Soft.}}</ref><ref name="InfoWorldBop">{{cite magazine| url=https://books.google.com/books?id=AjAEAAAAMBAJ&pg=PA16 | title=Neighbors from game-software firm | magazine=InfoWorld | date=January 17, 1983 | volume=5|issue=3|access-date=June 14, 2016 | author=Mace, Scott | pages=16 |quote=The company is Sunnyside Soft, which last month released two educational games for the Apple, Dragon's Keep and Bop-A-Bet. ... Al Lowe is head programmer}}</ref> ''[[Bop-A-Bet]]'',<ref name="InfoWorldBop"/> and ''[[Troll's Tale]]''.<ref>{{cite magazine | url=http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n18.pdf | title=SIERRA GOES ON LINE WITH SUNNYSIDE SOFT | magazine=arcade express | date=April 10, 1983| volume=1 | issue=18 | pages=3 |quote=Sierra On-Line has acquired the product line originally developed by Sunnyside Soft. ...The three educational programs developed by...are 'Bop-A-Bet', 'Dragon's Keep' and 'Troll's Tale'}}</ref> He was on ''[[Name That Tune]]'' in the 1984–85 season and was a semifinalist in one of that season's Tournaments of Champions. [[Sierra Entertainment]] bought these games in 1983 and Lowe worked for them as a programmer and game designer for 16 years. His first projects included ''[[Winnie the Pooh in the Hundred Acre Wood]]'', ''[[Donald Duck's Playground]]'', and ''[[The Black Cauldron (video game)|The Black Cauldron]]'', all based on [[The Walt Disney Company|Disney]] properties. Later, he was lead programmer on ''[[King's Quest III: To Heir Is Human|King's Quest III]]'' and ''[[Police Quest|Police Quest I]]'' and also created the music for other Sierra games. Lowe is best known for his ''[[Leisure Suit Larry]]'' series of games. After Larry's success, Lowe also designed other games such as ''[[Torin's Passage]]'' and ''[[Freddy Pharkas: Frontier Pharmacist]]'' (with [[Josh Mandel (video game designer)|Josh Mandel]]). Throughout his career, Lowe was known for his distinctive bald head, full beard, and considerable [[beer belly]], and liked to call himself "the world's oldest game designer". ''[[Next Generation (magazine)|Next Generation]]'' listed Lowe in their "75 Most Important People in the Games Industry of 1995", chiefly for the ''Leisure Suit Larry'' series.<ref>{{cite journal|title=75 Power Players|journal=[[Next Generation (magazine)|Next Generation]]|issue=11|publisher=[[Imagine Media]]|date=November 1995|page=51}}</ref> ===''Sam Suede: Undercover Exposure''=== ''[[Computer Gaming World]]'' reported a rumor in July 1994 that Lowe was working on a new series, ''Capitol Punishment'', with the first game being "[[Bill Clinton|Bill]] and [[Hillary Clinton|Hillary]]'s [[Whitewater controversy|Whitewater]] Adventure".<ref name="cgw199407">{{Cite magazine |last=Santos |first=Ernie Ryne |date=July 1994 |title=Cub Reporters? |department=The Rumor Bag |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=120 |magazine=Computer Gaming World |pages=166 }}</ref> That year he moved with his family to [[Seattle]] and supposedly retired in 1998. In a 2006 interview,<ref name="acg">{{cite web|author=Adventure Classic Gaming|year=2006|url=http://www.adventureclassicgaming.com/index.php/site/interviews/199/|title=Al Lowe Interview|access-date=September 8, 2016| archive-url= https://web.archive.org/web/20060610071605/http://www.adventureclassicgaming.com/index.php/site/interviews/199/| archive-date= June 10, 2006 | url-status= live}}</ref> Lowe revealed that he was not actually retired, but had spent well over a year secretly designing a new game ''Sam Suede: Undercover Exposure'', an action comedy game developed by iBase Entertainment, which he co-founded with Ken Wegrzyn. Unable to locate a publisher to promote and distribute ''Sam Suede'', iBase Entertainment shut down in December 2006. Following this setback, Lowe expressed serious doubts whether he'd ever reenter the gaming industry again.<ref name="rip_fs">{{cite web|url=http://www.firingsquad.com/news/newsarticle.asp?searchid=13406|title=Interview with Al Lowe following the cancellation of ''Sam Suede''|access-date=2006-12-03|author=John Callaham|date=December 1, 2006|publisher=FiringSquad.com| archive-url= https://web.archive.org/web/20061206182231/http://firingsquad.com/news/newsarticle.asp?searchid=13406| archive-date= December 6, 2006 | url-status= live}}</ref> As of January 2007, the website for ''Sam Suede'' developer iBase Entertainment listed the project as postponed pending acquisition of additional development funding. ===Later developing=== In 2010, Lowe produced and directed ''Al Lowe's Comedy Club'', developed by The Binary Mill for [[iOS]] devices.<ref>{{cite web|url=http://www.thebinarymill.com/comedy_club.php |title= Al Lowe's Comedy Club |publisher=The Binary Mill}}</ref> He has since been recruited by Replay Games to work on high-definition remakes of six of the first seven ''Leisure Suit Larry games'' (the fourth entry in the series was deliberately skipped as part of the "fifth" game's plot).<ref>{{cite web |url=http://www.egmnow.com/articles/exclusive-leisure-suit-larry-returns-in-hd/ |title=Exclusive-Leisure Suit Larry Returns in HD |publisher=egmnow.com |access-date=February 21, 2012 |archive-url=https://web.archive.org/web/20120617192334/http://www.egmnow.com/articles/exclusive-leisure-suit-larry-returns-in-hd/ |archive-date=June 17, 2012 |url-status=dead }}</ref> On December 11, 2013, it was announced that Lowe had left Replay Games and returned to retirement. While Replay Games' official statement claimed that Lowe's departure was amicable, Lowe himself disputed this, stating that the parting did not happen on good terms.<ref>{{cite web|url=https://venturebeat.com/2013/12/11/leisure-suit-larry-creator-al-lowe-leaves-replay-games-exclusive/|title=Updated: Leisure Suit Larry creator Al Lowe retires from Replay Games (exclusive)|first=Dean|last=Takahashi|date=December 11, 2013|work=[[VentureBeat]]|access-date=December 12, 2013}}</ref> === Al Lowe's Sierra Source Code === In 2018, Lowe posted a listing at popular [[auction]] website [[eBay]] of an entire backup of his own works at Sierra because he noted that Sierra had no intention of ever backing up any [[source code]]. Lowe said, "I backed everything up because I knew Sierra didn't." These included original floppies, boxes, manuals and source code for various games including popular titles such as the original ''[[Leisure Suit Larry]]'' and ''[[Space Quest]]'' among others. Shortly after he posted the listing, he sat down for an in depth interview with MetalJesusRocks, a former colleague and ex-Sierra employee where the two had a detailed discussion regarding the entire collection and its ultimate value.<ref>{{cite news |last1=Machkovech |first1=Sam |title=Al Lowe reveals his Sierra source code collection—then puts all of it on eBay |url=https://arstechnica.com/gaming/2018/11/al-lowe-reveals-his-sierra-source-code-collection-then-puts-all-of-it-on-ebay/ |access-date=14 January 2022 |work=Ars Technica |agency=arsTECHNICA |date=30 November 2018 |language=en-us}}</ref>
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