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Asynchronous learning
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==History== The roots of asynchronous learning are in the end of the 19th century, when formalized correspondence education (or [[distance learning]]) first took advantage of the postal system to bring physically remote learners into the educational fold. The 1920s and 1930s saw the introduction of recorded audio, desynchronizing broadcasting and revolutionizing the mass dissemination of information. The first significant distribution of standardized educational content took place during [[World War II]]; the branches of the US military produced hundreds of training films, with screenings numbering in the millions.<ref>{{Citation | last = Reiser | first = Robert |date=June 2001 | title = A History of instructional design and technology: Part II: A history of instructional design | journal = Educational Technology Research and Development | volume = 49 | issue = 2}}.</ref> Online asynchronous learning began with schools' and universities' substantial investment in computer technology in the early 1980s. With seminal applications such as Seymour Papert's [[Logo (programming language)|Logo]] programming language, students were able to learn at their own pace, free from the synchronous constraints of a classroom lecture.<ref>{{Citation | title = Logothings | accessdate = October 15, 2008 | url = http://logothings.wikispaces.com/ | publisher = Wikispaces}}.</ref> As computers entered more households and schools began connecting to the nascent [[Internet]], asynchronous learning networks began to take shape. These networks augmented existing classroom learning and led to a new correspondence model for solitary learners. Using the web, students could access resources online and communicate asynchronously using email and discussion boards. The 1990s saw the arrival of the first telecampuses, with universities offering courses and entire degree plans through a combination of synchronous and asynchronous online instruction.<ref>{{Citation | title = UTTC Overview and Mission | publisher = UT Telecampus | accessdate = October 15, 2008 | url = http://telecampus.utsystem.edu/aboututtc/organizationoverview/mission.aspx | archive-url = https://web.archive.org/web/20081023065214/http://telecampus.utsystem.edu/aboututtc/organizationoverview/mission.aspx | archive-date = October 23, 2008 | url-status = dead }}.</ref><ref>{{Citation | last = Shah | first = Angela |date=August 1999 | title = College going online | journal = Austin American Statesman | volume = B1}}.</ref> Today, advanced multimedia and interactivity have enhanced the utility of asynchronous learning networks and blurred the divide between content-creator and content-consumer. New tools like class blogs and wikis are creating ever-richer opportunities for further asynchronous interaction and learning.
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