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Audio system measurements
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== Subjectivity and frequency weighting == Subjectively valid methods came to prominence in consumer audio in the UK and Europe in the 1970s, when the introduction of [[compact cassette]] tape, [[dbx (noise reduction)|dbx]] and [[Dolby noise reduction]] techniques revealed the unsatisfactory nature of many basic engineering measurements. The specification of [[ITU-R 468 noise weighting|weighted CCIR-468 quasi-peak noise]], and [[flutter measurement|weighted quasi-peak wow and flutter]] became particularly widely used and attempts were made to find more valid methods for distortion measurement. Measurements based on psychoacoustics, such as the measurement of [[noise (physics)|noise]], often use a [[weighting filter]]. It is well established that human hearing is more sensitive to some frequencies than others, as demonstrated by [[equal-loudness contours]], but it is not well appreciated that these contours vary depending on the type of sound. The measured curves for pure tones, for instance, are different from those for random noise. The ear also responds less well to short bursts, below 100 to 200 ms, than to continuous sounds<ref>Moore, Brian C. J., ''An Introduction to the Psychology of Hearing'', 2004, 5th ed. p137, Elsevier Press</ref> such that a [[quasi-peak detector]] has been found to give the most representative results when noise contains click or bursts, as is often the case for noise in digital systems.<ref>BBC Research Report EL17, ''The Assessment of Noise in Audio Frequency Circuits'', 1968.</ref> For these reasons, a set of subjectively valid measurement techniques have been devised and incorporated into [[British Standards|BS]], [[IEC]], [[EBU]] and [[ITU]] standards. These methods of [[audio quality measurement]] are used by broadcast engineers throughout most of the world, as well as by some audio professionals, though the older [[A-weighting]] standard for continuous tones is still commonly used by others.<ref>[http://www.sweetwater.com/expert-center/glossary/t--ANSIA-Weighting Expert center glossary]{{Failed verification|date=January 2011}} {{webarchive |url=https://web.archive.org/web/20060320214941/http://www.sweetwater.com/expert-center/glossary/t--ANSIA-Weighting |date=20 March 2006 }}</ref> No single measurement can assess audio quality. Instead, engineers use a series of measurements to analyze various types of degradation that can reduce fidelity. Thus, when testing an analogue tape machine it is necessary to [[wow and flutter measurement|test for wow and flutter]] and tape speed variations over longer periods, as well as for distortion and noise. When testing a digital system, testing for speed variations is normally considered unnecessary because of the accuracy of clocks in digital circuitry, but testing for [[aliasing]] and timing [[jitter]] is often desirable, as these have caused audible degradation in many systems.{{Citation needed|date=September 2009}} Once subjectively valid methods have been shown to correlate well with listening tests over a wide range of conditions, then such methods are generally adopted as preferred. Standard engineering methods are not always sufficient when comparing like with like. One CD player, for example, might have higher measured noise than another CD player when measured with a RMS method, or even an A-weighted RMS method, yet sound quieter and measure lower when [[468-weighting]] is used. This could be because it has more noise at high frequencies, or even at frequencies beyond {{val|20|ul=kHz}}, both of which are less important since human ears are less sensitive to them (see [[Noise shaping]]). This effect is how [[Dolby B]] works and why it was introduced. Cassette noise, which was predominately high frequency and unavoidable given the small size and speed of the recorded track could be made subjectively much less important. The noise sounded {{val|10|u=[[Decibel|dB]]}} quieter, but failed to measure much better unless 468-weighting was used rather than A-weighting.
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