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Autoduel
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==Gameplay== [[File:Autoduel_Atari_ST_screenshot.png|thumb|left|Gameplay screenshot (Atari ST)]] The player creates a character, names them and distributes 50 points between three skills: driving, marksmanship and mechanic. The player's character starts in New York, Friday 1-1-2030. Without a car, the player has to enter "amateur night" where they are provided a vehicle in order to raise enough money to buy and equip their own. With their own vehicle, a character can begin performing courier missions between the various towns along the [[East Coast of the United States|Atlantic seaboard]]—including [[Syracuse, New York|Syracuse]], [[Boston, Massachusetts|Boston]], [[Manchester, New Hampshire|Manchester]] (Origin's headquarters at the time, which could be visited in the game) and [[Atlantic City, New Jersey|Atlantic City]] among a few. The character may also enter more distinguished Arena events to earn money as well as travel the highways to fight the other cars and salvage their parts. In this sense, the game was very open-ended in what the player could do. The game also had a storyline, involving certain critical courier tasks, such as carrying important criminal evidence against "Mr. Big", through the dangerous terrain between cities. The main feature of the game is combat involving customized vehicles. The vehicle construction portion of the game allows a variety of power plants, guns, ammunition, mine-layers, smokescreens, oil slicks and rockets to be arranged onto an even larger selection of body and [[chassis]] types. The game was developed using a top-down perspective and features two distinct setting areas: the arena or highway style area and the city area. The highway and arenas allow acceleration and driving skills to be used in a scrolling screen format, while the [[Urban area|city area]] is a single screen where stores and other attractions of a city can be visited.
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