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Bill Stealey
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==Career == ===US Air Force and consultancy=== Stealey had the goal of becoming a fighter pilot and eventually a general. He attended [[Pennsylvania Military College]] in the 1960s; he wore glasses but "fought his way into the program" regardless,<ref name=MeierMemoir>{{cite book |last1=Meier |first1=Sid |last2=Noonan |first2=Jennifer Lee |title=Sid Meier's memoir! a life in computer games |date=2020 |publisher=W.W. Norton & Company |location=New York |isbn=978-1324005872 |edition=First}}</ref> and was granted a waiver. This allowed him to attend the [[United States Air Force Academy]] in 1966, but unfortunately a "minor slip-up in his final days dropped him to sixth in his class and out of the running for the fighter assignments." He was however asked to work as a flight instructor after his graduation in 1970, flying the [[Cessna T-37 Tweet|T-37]].<ref name=Simbook>{{cite web |title=Introduction |url=https://www.flightsimbooks.com/f19stealthfighter/introduction.php |website=www.flightsimbooks.com}}</ref><ref>{{cite web |title=Class Facts US Air Force Academy AOG & Endowment |url=https://www2.usafa.org/ClassData/Index/1970 |website=www2.usafa.org}}</ref> Stealey has stated that he was advocating for computer based flight simulators in military training as early as 1971, but faced opposition due to fears of new pilots losing flight hours.<ref name="Venture">{{cite web |url=https://venturebeat.com/business/how-microprose-returned-to-making-military-sim-games/ |title=How MicroProse returned to making military sim games |date=6 June 2020 }}</ref> He attained the rank of Captain before leaving active service and going back into education, while continuing to serve with the [[Pennsylvania Air National Guard]] over the following decade.<ref>Gamers At Work: Stories Behind the Games People Play, by Morgan Ramsay, {{ISBN|1430233516}}</ref> Initially considering a law school, he realised that he would be better served with an MBA and so attended [[Wharton School of Business]]. He became a consultant with Cresap, McCormick & Paget, and later [[McKinsey & Company]]. He has stated that he was not very good at consultancy, as he would want to solve problems for the clients immediately and not sit and wait for them to "talk for years". He took job with [[General Instrument]] in corporate strategy. He built some novel software for the business for financial planning, and while purchasing computer hardware for the company he encountered early video games on the Atari and met [[Sid Meier]], then also employed by General Instrument.<ref name=Ramsay>{{cite book |last1=Ramsay |first1=Morgan |title=Gamers at work: stories behind the games people play |date=2012 |publisher=Apress |location=New York |isbn=9781430233510}}</ref> ===MicroProse=== At a company function in Las Vegas in 1982, he was seated next to Meier, and discussed setting up a games business. The two spent time together in Vegas and competed against one another for high scores on a ''[[Red Baron (1980 video game)|Red Baron]]'' arcade cabinet. Stealey was shocked that Meier beat his score, considering he had actual pilot experience, but Meier's knowledge of video games was more important for the contest.<ref name=MeierMemoir/> The two founded [[MicroProse]] Software, which published its first title ''[[Hellcat Ace]]'' later that year. At that time Stealey and Meier were the only employees, with Meier developing the titles and Stealey testing them and offering advice on military accuracy. The group were simply packaging floppy disks and printing labels in Stealey's basement, but found economic success quickly. Meier and Stealey would later purchase the exact ''Red Baron'' cabinet they had competed on as a memento. The group primarily produced flight simulators through the 1980s, such as ''[[F-15 Strike Eagle (video game)|F-15 Strike Eagle]]'' (1984). Stealey's air force experience was used in their marketing for these titles, with Stealey appearing in military uniform at events. From the late 1980s Meier began to lose interest in flight simulators, and pushed to have his [[Sid Meier's Pirates!|idea for a pirate game]] made by the company. In response to Meier's insistence, Stealey declared that the game should be titled "Sid Meierβs pirate-whatever", which led to the continued use of a "Sid Meier's..." prefix on video games from the designer. This was carried on into the ''[[Civilization (series)|Civilization]]'' franchise and beyond Meier's work at MicroProse.<ref name=MeierMemoir/> In 1988, the group purchased a [[North American T-28 Trojan]], which Stealey named "Miss MicroProse". He would fly games journalists in an effort to promote their games. He also ran a competition called ''I Cheated Death with Major Bill'' which selected three fans to fly with him on a "stunt-filled flight lesson". That year he was also responsible for setting up the collaboration with [[Tom Clancy]] for the military simulator ''[[Red Storm Rising (video game)|Red Storm Rising]]''. Stealey purchased Meier's half of the company in 1991, amid a disagreement over their direction. Stealey had believed in a resurgence of the arcade market, which ultimately failed and resulted in his sale of the company to [[Spectrum HoloByte]] in 1993.<ref name=MeierMemoir/> He resigned from the company following the merger and announced his retirement, with the intention to "play golf for a living".<ref>{{cite magazine|title=Interactive Magic |magazine=[[Next Generation (magazine)|Next Generation]]|issue=21 |publisher=[[Imagine Media]] |date=September 1996|pages=109β110}}</ref><ref name=batchelor>{{cite web |last1=Batchelor |first1=James |title=The resurrection of MicroProse and return of "Wild Bill" Stealey |url=https://www.gamesindustry.biz/the-resurrection-of-microprose-and-return-of-wild-bill-stealey |website=GamesIndustry.biz |language=en |date=6 May 2020}}</ref> He retired from the military with the rank of lieutenant colonel.<ref>[https://www.bloomberg.com/press-releases/2019-02-20/microprose-and-ientertainment-network-inc-announce-co-publishing-of-warbirds-2020-online-combat-flight-simulation MicroProse and iEntertainment Network Inc. Announce Co-Publishing of WarBirds 2020, Online Combat Flight Simulation: Bloomberg.com]</ref> ===Baltimore Spirit=== Stealey had been a fan of the [[Baltimore Blast]] soccer team since the 1980s, having previously sponsored trips for the group. In 1988 he had also included the Blast's goalkeeper [[Keith Van Eron]] in ''[[MicroProse Soccer]]''. When the [[Major Indoor Soccer League (1978β1992)|MISL]] collapsed in the summer of 1992, Stealey stepped in and bought the team which was renamed to Baltimore Spirit and shifted to the [[National Professional Soccer League (1984β2001)|NPSL]]. It retained many of the same players, along with the original coach Kenny Cooper. Cooper and Stealey had a "falling out" in 1994; Cooper resigned after Stealey declined to sell, and was replaced by Dave MacWilliams. The team's record over the following years was consistently poor, and Stealey lost $3 million in the venture before he sold it to Ed Hale in 1998.<ref>[http://www.bizjournals.com/baltimore/stories/1997/08/11/story1.html Ey, Craig S. "Can soccer succeed in Baltimore?" ''Baltimore Business Journal'', Friday, August 8, 1997.]</ref><ref>[http://www.kicksfan.com/opponents/baltimore/new/index.htm Sidekicks Opponents: Baltimore Blast (new-MISL) – kicksfans.com.]</ref><ref>{{cite web |last1=Crossley |first1=Drew |title=Baltimore Spirit |url=https://funwhileitlasted.net/2019/01/06/1992-1998-baltimore-spirit/ |website=Fun While It Lasted |date=6 January 2019}}</ref> ===Interactive Magic / iEntertainment Network=== Stealey started the game software company [[Interactive Magic]] in 1995. ''[[Next Generation (magazine)|Next Generation]]'' listed him in their "75 Most Important People in the Games Industry of 1995" for his roles as former head of MicroProse and then-current head of Interactive Magic.<ref>{{cite journal|title=75 Power Players|journal=[[Next Generation (magazine)|Next Generation]]|issue=11|publisher=[[Imagine Media]]|date=November 1995|page=53}}</ref> Stealey sold it in 1999, but re-purchased it in 2002 and renamed it to [[iEntertainment Network]]. In 2018, Stealey worked together with David Lagettie to re-acquire MicroProse; the studio announced its first new titles in 2020.<ref>{{cite web |last1=Grubb |first1=Jeff |title=MicroProse returns with 3 new games coming to Steam |url=https://venturebeat.com/games/microprose-returns-with-3-new-games-coming-to-steam/ |website=VentureBeat |date=5 May 2020}}</ref> Stealey is considered the co-founder but has no specific role at the new MicroProse, providing consultancy and mentorship only due to his age.<ref name=batchelor/>
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