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BurgerTime
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==Gameplay== [[File:BurgertimeInPlay.png|thumb|left|The first level of the arcade version, with Peter Pepper at center, climbing a ladder]] The object of the game is to build a number of hamburgers while avoiding enemy foods. The player controls the protagonist, chef Peter Pepper, with a four-position joystick and a "pepper" button. Each [[game level|level]] is a maze of platforms and ladders in which giant burger ingredients (bun, meat patty, tomato, lettuce and cheese) are arranged. When Peter walks the full length of an ingredient, it falls to the level below, knocking down any ingredient that happens to be there. A burger is completed when all of its vertically aligned ingredients have been dropped out of the maze and onto a waiting plate. The player must complete all burgers to finish the board. Three types of enemy food items wander the maze: Mr. [[Hot dog|Hot Dog]], Mr. [[Pickled cucumber|Pickle]] (who doesn't appear until level 3), and Mr. [[Egg (food)|Egg]]. The player can score extra points by either crushing them under a falling ingredient or dropping an ingredient while they are on it. In the latter case, the ingredient falls two extra levels for every enemy caught on it. Crushed or dropped enemies return to the maze after a short time, with crushed enemies appearing on the edges and dropped enemies respawning where they stopped falling. (If a dropped enemy falls to the bottom of a burger, it will climb back up to the nearest platform.) Dropping enemies is much riskier, but it also awards more points and allows the levels to be finished faster. At the start of the game, the player is given five pepper shots to use against enemies. Pressing the button causes Peter to shake a cloud of pepper in the direction he is facing; any enemy touching the cloud is briefly stunned, and Peter can safely move through them. Ice cream (levels 1 and 4), coffee (2 and 5), and French fries (3 and 6) appear when a certain number of ingredients are dropped, awarding bonus points (500 for ice cream, 1,000 for coffee, and 1,500 for French fries) and one extra pepper shot when collected. There are six boards of increasing difficulty, with more burgers/ingredients, more enemies, and/or layouts that make it easier for Peter to become cornered. After the player completes the sixth board, the cycle repeats. One life is lost whenever Peter touches a non-stunned enemy, and the game ends once all lives are lost. The number of points required to gain extra lives varies between ports.
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