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C-evo
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==Gameplay== ''C-evo'' is an [[4X game|empire building game]], dealing with the history of humans from antiquity into the future.<ref>{{cite web | url = http://www.mobygames.com/game/c-evo | title = C-evo | publisher = [[MobyGames]] | date = 2008-11-03 | access-date = 2015-06-16 }}</ref> This includes aspects of exploration and expansion, war and diplomacy, cultivation and pollution, industry and agriculture, research and administration. Players must constantly make decisions such as whether and where to build cities, roads, irrigation, fortresses, and whether to form an alliance with a neighboring country or risk attacking it, and whether to devote scarce resources to research, production, warfare, or the morale of the populace. A successful player manages to find a balance among these choices. The game starts with the development of primitive technologies such as the wheel, and ends when the first player has successfully constructed an spaceship going to outer space. As the game progresses, the player finds that the building of factories, for example, leads to increased pollution, which must be cleared up and can be stopped through development of cleaner technologies. The setup allows the player to either choose a map or supply size and ocean-to-land ratio to have one generated randomly, and to choose how many (1 to 15) tribes β also called nations β will populate it when the game starts, as well as which intelligence will control each tribe during the game β that is, either a human player or any artificial intelligence such as Gerlach's default AI that is included with the game; alternative AIs have been designed and contributed by other programmers. A supervisor mode allows games where all tribes are controlled by artificial intelligence. Games with more than one human player can be played in [[hotseat (multiplayer mode)|hotseat]] mode.
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