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==Types of setting== {{See also|History of role-playing games}} Some games and settings only appear together, such as ''[[Warhammer Fantasy Roleplay|Warhammer]].'' Some games have multiple settings, such as ''Dungeons & Dragons'' or generic roleplaying systems such as ''[[GURPS]]'' or ''[[Fudge (roleplaying game)|Fudge]].'' There are also stand-alone settings that can be used for multiple game systems. Often these are developed first for works of fiction, such as the ''[[Star Wars]]'' universe<ref>{{cite web |date= |title=WotC Product Library: Star Wars Roleplaying Game |url=http://www.wizards.com/catalog/product.asp?TSR11793 |archive-url=https://web.archive.org/web/20020602082716/http://www.wizards.com/catalog/product.asp?TSR11793 |archive-date=June 2, 2002 |publisher=wizards.com}}</ref> or ''[[Middle-earth]],''<ref>{{Cite web |last=Codega |first=Linda |date=2022-02-07 |title=The One Ring tabletop RPG is a cozy take on The Lord of the Rings |url=https://www.polygon.com/reviews/22905204/lord-of-the-rings-rpg-one-ring-starter-set-review |access-date=2024-10-01 |website=Polygon |language=en-US}}</ref> then later adapted to one or more role playing systems. However, some system-agnostic settings are designed explicitly for gaming, such as [[HΓ’rn]].<ref name="designers">{{Cite book |last=Appelcline |first=Shannon |title=Designers & Dragons |publisher=Mongoose Publishing |year=2011 |isbn=978-1-907702-58-7}}</ref>{{rp|182}} Games scholar Nikolai Butler distinguished two types of campaign settings, homebrewed and official.<ref name=":1" />{{Rp|page=|quote=Campaign settings generally come in two variations: homebrewed or official.|pages=13}} According to games journalist [[David M. Ewalt]], established campaign settings have the advantage of providing a wealth of material written by professional game designers. When creating a homebrew setting "you're on your own - but without limits and preconceptions", which can lead to more interesting games as the game master may be "more invested in the material and passionate about its development".<ref>{{cite book |first=David M. |last=Ewalt |author-link=David M. Ewalt |year=2013 |title=Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It |publisher=Scribner |pages=223β224 |isbn=978-1-4516-4052-6}}</ref>
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