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Captain Skyhawk
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==Gameplay== The game is reminiscent of [[Sega]]'s ''[[Zaxxon]]''. The game features top-down scrolling overhead [[isometric projection|isometric]] graphics, including simulated 3D terrain. The terrain mimics the look of flight simulators available for the [[IBM PC clone|PC]] at the time. The game player is the pilot of the plane, code-named the F-14VTS (a fictional version of the [[F-14]]), and must avoid the mountainous terrain while annihilating aliens. There are a total of nine missions in the game. The first seven have three objectives each while missions eight and nine have two objectives and one objective, respectively. Each level has multiple routes, some of which allow the player to bypass large gatherings of hostiles. The objectives vary across missions and include destroying an enemy base, dropping supplies, fighting aerial battles, picking up a scientist, and docking with a space station. ===Weapons=== The player can fire four types of weapons: Cannon, [[AIM-54 Phoenix|Phoenix Air Intercept Missiles]], [[AGM-65 Maverick|Maverick air-to-ground missiles]], and Hawk bombs. The cannon is the only weapon with an unlimited supply. The rest of the weapons must be purchased between missions after docking with the space station. The purchases are made with credits obtained through the levels by destroying all aliens that are in a group. Purchasing additional cannons allows the player to fire much more rapidly. ===Level design=== Each main level in ''Captain Skyhawk'' is an isometric plane. After the boss of the stage is destroyed or the packages are delivered the player moves on to a rear-facing 2D screen where he must destroy the enemy planes to gain credits to buy weapons in the space station on the end of the levels. The last space station is replaced with the alien mother-ship.
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