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Cel shading
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== Basic process == [[File:Particle in a box cel shaded.png|thumb|Cel-shaded rendering of two [[isosurface]]s of the [[probability amplitude|probability density]] of a [[particle in a box]]]] The cel-shading process starts with a typical [[3D computer graphics#Modeling|3D model]]. Where cel-shading differs from conventional rendering is in its non-photorealistic [[shader|shading algorithm]]. Conventional smooth lighting values are calculated for each pixel and then [[Color quantization|quantized]] to a small number of discrete shades to create the characteristic "flat look", where the shadows and highlights appear as blocks of color rather than being smoothly mixed in a gradient.
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