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== History == ''[[Dungeons & Dragons]]'' (''D&D''), the first formalized roleplaying game, introduced the use of classes, which were inspired by the units in [[Miniature wargaming|miniature wargames]] such as ''[[Chainmail (game)|Chainmail]]''.<ref>{{Cite journal |last=Smith |first=Howard |year=2018 |title=Dungeons, Dragons, and Resilience: Role playing as a thought model for complex resilience |url=https://globalresilience.northeastern.edu/dungeons-dragons-and-resilience-role-playing-as-a-thought-model-for-complex-resilience/ |journal=Resilience News |publisher=Global Resilience Institute at Northeastern University}}</ref> Many subsequent games adopted variations of the same idea. These games are sometimes referred to as 'class-based' systems. As well as tabletop games, character classes are found in many [[role-playing video game]]s and [[live action role-playing game]]s. Many of the most popular role-playing games, such as [[D20 system]] and White Wolf games still use character classes in one way or another. Most games offer additional ways to systematically differentiate characters, such as race or species, [[Statistic (role-playing games)#Skills|skill]]s, or affiliations.
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