Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Checkers
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==General rules{{anchor|Rules}}== Checkers is played by two opponents on opposite sides of the game board. One player has dark pieces (usually black); the other has light pieces (usually white or red). The darker color moves first, then players alternate turns. A player cannot move the opponent's pieces. A move consists of moving a piece forward to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.<ref name=":0">{{Cite web |title=How to Play Checkers: A Beginner's Guide to Mastering Strategy and Fun |url=https://foony.com/posts/how-to-play-checkers-beginners-guide |access-date=2025-04-17 |website=foony.com}}</ref> Only the dark squares of the checkerboard are used. A piece can only move forward into an unoccupied square. When capturing an opponent's piece is possible, capturing is mandatory in most official rules. If the player does not capture, the other player can remove the opponent's piece as a penalty (or muffin), and where there are two or more such positions the player forfeits pieces that cannot be moved (although some rule variations make capturing optional). In almost all variants, a player with no valid move remaining loses. This occurs if the player has no pieces left, or if all the player's pieces are obstructed from moving by opponent pieces.<ref name=":0" /> ===Pieces=== ====Man==== An uncrowned piece (''man'') moves one step ahead and captures an adjacent opponent's piece by jumping over it and landing on the next square. Multiple enemy pieces can be captured in a single turn provided this is done by successive jumps made by a single piece; the jumps do not need to be on the same diagonal direction and may "zigzag" (change direction). In American checkers and [[Spanish draughts]], men can jump only forwards; in [[international draughts]] and [[Russian draughts]], men can jump both forwards and backwards. ====King {{anchor|King|king}}==== [[File: Problème Jeu de dames SR.gif|right|thumb|Example of a game of international draughts (10×10 board), showcasing the flying king (the move "Les Blancs prennent 6 pions...")]] When a man reaches the farthest row forward, known as the ''kings row'' or ''crown head'', it becomes a ''king''. It is marked by placing an additional piece on top of, or ''crowning'', the first man. The king has additional powers, namely the ability to move any amount of squares at a time (in international checkers), move backwards and, in variants where men cannot already do so, capture backwards. Like a man, a king can make successive jumps in a single turn, provided that each jump captures an enemy piece. In international draughts, kings can move any number of squares, forward or backward. Kings with such an ability are also informally called ''flying kings''. They may capture an opposing man, regardless of distance, by jumping to any of the unoccupied squares immediately past the man. Because jumped pieces remain on the board until the turn is completed, it is possible to reach a position in a multi-jump move where the flying king is blocked from capturing further by a piece already jumped. Flying kings are not used in American checkers; a king's only advantage over a man is the additional ability to move and capture backwards.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)