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Chris Redfield
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==Concept and design== Chris was introduced as one of the two [[Player character|playable protagonists]], alongside his partner [[Jill Valentine]], in [[Capcom]]'s 1996 [[survival horror]] video game ''[[Resident Evil (1996 video game)|Resident Evil]]''.<ref name=Grimes>{{harvnb|Grimes|2003|page=6}}</ref> He was created by [[Video game creative director|director]] [[Shinji Mikami]] and [[Character designer|designer]] Isao Ohishi.<ref name=re>{{cite video game|title=[[Resident Evil (1996 video game)|Resident Evil]] |developer=[[Capcom]] |date=March 22, 1996 |platform=[[PlayStation (console)|PlayStation]]|scene=Closing credits}}</ref><ref>{{cite web|title=Shinji Mikami departs Bethesda's Tango Gameworks|last=Good|first=Owen|url=https://www.polygon.com/23611036/shinji-mikami-quits-tango-gameworks-bethesda-microsoft-evil-within|website=[[Polygon (website)|Polygon]]|access-date=December 21, 2024|date=February 23, 2023|archive-date=August 12, 2024|archive-url=https://web.archive.org/web/20240812044048/https://www.polygon.com/23611036/shinji-mikami-quits-tango-gameworks-bethesda-microsoft-evil-within|url-status=live}}</ref> Designer [[Hideki Kamiya]] described Chris as a "blunt, tough-guy type", admitting that he was a fan of this archetype.<ref>{{cite web |url=http://platinumgames.com/2009/04/01/greetings/ |title=Greetings |author=Kamiya, Hideki |publisher=[[PlatinumGames]]|date=April 1, 2009 |access-date=August 3, 2009 |archive-url=https://web.archive.org/web/20100721220933/http://platinumgames.com/2009/04/01/greetings |archive-date=July 21, 2010 |url-status=dead}}</ref> Of [[white American]] descent,<ref name=Re5>{{harvnb|Martin|2016 |page=9}}</ref> Chris served in the [[United States Air Force]]<ref name=helicopter>{{cite web|first=Jacob|last=Roach|title=Everything you need to know before playing ''Resident Evil Village''|url=https://www.digitaltrends.com/gaming/what-you-need-to-know-before-resident-evil-village/#dt-heading-the-story-so-far|website=[[Digital Trends]]|access-date=November 17, 2024|date=May 7, 2021|archive-url=https://archive.today/20250107111530/https://www.digitaltrends.com/gaming/what-you-need-to-know-before-resident-evil-village/%23dt-heading-the-story-so-far|archive-date=January 7, 2025|url-status=live}}</ref> and later joined the Special Tactics and Rescue Service (S.T.A.R.S.), a [[special operations]] unit of the [[Raccoon Police Department]].<ref name=MacCallum-Stewart1st/> Although their storylines progress similarly,<ref name="Kotaku">{{cite web |url=https://kotaku.com/tips-for-playing-resident-evil-1680733790 |title=Tips for Playing ''Resident Evil''|author=Klepek, Patrick |work=[[Kotaku]] |date=January 21, 2015 |access-date=August 16, 2019 |archive-url=https://web.archive.org/web/20190813012026/https://kotaku.com/tips-for-playing-resident-evil-1680733790 |archive-date=August 13, 2019 |url-status=live|author-link=Patrick Klepek }}</ref> the [[gameplay]] differs for Jill and Chris;<ref name=Grimes/> Chris cannot carry as many items in his [[Inventory (videogames)|inventory]], but he can run quicker and withstand more damage.<ref name="Kotaku"/> Chris continued to be redesigned over the course of the series.<ref name="Kotaku2"/> In ''[[Resident Evil 5]]'' (2009), [[modeler]] Yosuke Yamagata said that they "made a new design that retained their signature color—green for Chris, blue for Jill—to carry over the same look from the past". The character's facial features are mainly based on the visuals in the [[Resident Evil (2002 video game)|2002 remake of ''Resident Evil'']], with various details added to arrive at a "realistic structure".<ref name=re5info>{{harvnb|Nicholson|Price|2009|page=195}}</ref> The game features Chris as a protagonist; designers opted to focus on how the character had aged since the original game.<ref name=re5info/> His increased muscle mass was to show that he had trained intensely to fight the series' powerful villain, [[Albert Wesker]], bare-handed.<ref>{{harvnb|Capcom|2010|page=18}}</ref> ''Resident Evil 5''{{'}}s producer [[Jun Takeuchi]] said that the series' fans want a video game featuring both [[Leon S. Kennedy]] and Chris as the protagonists at the same time, due to their popularity. Takeuchi opined that it would be "pretty dramatic" if the two characters never met before the series ended;<ref>{{cite web|url=http://www.1up.com/previews/resident-evil-5_6?pager.offset=4|archive-url=https://web.archive.org/web/20121019170047/http://www.1up.com/previews/resident-evil-5_6?pager.offset=4|url-status=dead|archive-date=October 19, 2012|title=''Resident Evil 5'' Developer Interview|author=Mielke, James|website=[[1UP.com]]|date=July 11, 2008|access-date=June 15, 2011}}</ref> the meeting happened in ''[[Resident Evil 6]]'' (2012),<ref name=together/> where Chris has a slightly disheveled look due to his [[alcoholism]] and [[post-traumatic amnesia]].<ref name=re6plot>{{cite magazine|url=https://www.gameinformer.com/b/features/archive/2012/07/13/every-important-plot-point-i-know-about-resident-evil-6.aspx|author=Tim Turi|title=Every Known Plot Point about ''Resident Evil 6''|magazine=[[Game Informer]]|date=July 13, 2012|access-date=April 20, 2024|archive-date=April 20, 2024|archive-url=https://web.archive.org/web/20240420125435/https://www.gameinformer.com/b/features/archive/2012/07/13/every-important-plot-point-i-know-about-resident-evil-6.aspx|url-status=live}}</ref><ref>{{cite web|title=Fresh ''Resident Evil 6'' details bleed in|author=Tom Phillips|url=https://www.eurogamer.net/fresh-resident-evil-6-details-bleed-in|website=[[Eurogamer]]|access-date=March 25, 2024|date=February 15, 2012|archive-date=May 29, 2023|archive-url=https://web.archive.org/web/20230529083840/https://www.eurogamer.net/fresh-resident-evil-6-details-bleed-in|url-status=live}}</ref> Character designer Tsutomu Kawade noted that the team was aware of Chris' powerful arms being his most distinctive feature. Their design thus accentuated his arms, with attire in blue-tinted green that continued his concept color.<ref>{{harvnb|Capcom|2014|page=42}}</ref> In ''[[Resident Evil 7]]'' (2017), Takeuchi said Chris was being proposed as the main character at the time and had to be developed into a hero since this was the first time we had seen him in a long time. Looking back, Takeuchi realized that developing a ''Resident Evil'' game isn't the same as creating a hero character like Chris.<ref>{{cite web |author=Aoife Wilson|date=November 30, 2016|title=What I think after five hours of ''Resident Evil 7''|url=https://www.eurogamer.net/resident-evil-7|url-status=live |archive-url=https://web.archive.org/web/20250102120046/https://www.eurogamer.net/resident-evil-7|archive-date=January 2, 2025|access-date=February 3, 2025|website=[[Eurogamer]]}}</ref> Director Kōshi Nakanishi thought that Chris' appearance in ''Resident Evil 6'' would be "not suitable for ''Resident Evil 7''{{'}}s game engine or aesthetic". Nakanishi reasoned that "[a]lthough it is a fairly realistic impression, even if it mixes with the character of ''7'', it seems that a sense of incongruity will come out."<ref>{{cite web |author=Tom Phillips |date=March 16, 2017 |title=Capcom Appears to Have Deflated a Popular ''Resident Evil 7'' Fan Theory |url=https://www.eurogamer.net/capcom-appears-to-have-deflated-a-popular-resident-evil-7-fan-theory |url-status=live |archive-url=https://web.archive.org/web/20231201192112/https://www.eurogamer.net/capcom-appears-to-have-deflated-a-popular-resident-evil-7-fan-theory |archive-date=December 1, 2023 |access-date=March 25, 2024 |website=[[GamesRadar+]]}}</ref> Producers wanted to give the character a more "photorealistic depiction" with an entirely new design.<ref name="auto2">{{Cite web |author=Stephany Nunneley |date=March 16, 2017 |title=There's a Reason Chris Redfield Looks Different in ''Resident Evil 7'', and It's Not The Reason Many Think |url=https://www.vg247.com/2017/03/16/theres-a-reason-chris-redfield-looks-different-in-resident-evil-7-and-its-not-the-reason-many-think/ |url-status=live |archive-url=https://web.archive.org/web/20201112032734/https://www.vg247.com/2017/03/16/theres-a-reason-chris-redfield-looks-different-in-resident-evil-7-and-its-not-the-reason-many-think/ |archive-date=November 12, 2020 |access-date=May 7, 2021 |website=[[VG247]]}}</ref> Nakanishi felt that if Chris looked the same as in previous titles, players would get a sense of "incongruity",<ref name="auto2" /> although commentators and players held that the changes made the character unrecognizable.<ref name="auto2" /> Chris appears as a major supporting character in ''[[Resident Evil Village]]'' (2021); however, he is instead shown as more nefarious in the game's trailers due to killing protagonist [[Ethan Winters]]' wife [[Mia Winters]] and kidnapping his daughter [[Rosemary Winters]], which surprised longtime fans.<ref name="GI Chris">{{Cite magazine|last=Wallace|first=Kimberley|date=May 3, 2021|title=More On Chris Redfield's Significant, Darker Role In ''Resident Evil Village''|url=https://www.gameinformer.com/2021/05/03/more-on-chris-redfields-significant-darker-role-in-resident-evil-village|archive-url=https://web.archive.org/web/20210503193341/https://www.gameinformer.com/2021/05/03/more-on-chris-redfields-significant-darker-role-in-resident-evil-village|url-status=live|archive-date=May 3, 2021|access-date=June 29, 2021|magazine=[[Game Informer]]}}</ref> Chris' actions served as a major mystery to the game before its release, which director Morimasa Sato felt was an opportunity to showcase the character's progression to fans who were already familiar with him.<ref name="GI Chris"/> His appearance was again redesigned, with a new outfit incorporating a coat.<ref name="auto1">{{Cite web |last=Marshall |first=Cass |date=June 16, 2020 |title=''Resident Evil'' Fans Can't Help But Notice ''Village''{{'}}s Big Chris Redfield|url=https://www.polygon.com/2020/6/16/21291583/resident-evil-8-village-chris-redfield-theories-memes-character-design |url-status=live |archive-url=https://web.archive.org/web/20210510143644/https://www.polygon.com/2020/6/16/21291583/resident-evil-8-village-chris-redfield-theories-memes-character-design |archive-date=May 10, 2021 |access-date=May 8, 2021 |website=[[Polygon (website)|Polygon]]}}</ref> ===Voice-over and live-action actors=== In the original ''Resident Evil'', which uses [[Live action|live-action cinematics]], Chris is played by Charlie Kraslavsky.<ref name ="Charlie"/> Scott McCulloch voiced Chris in the original ''Resident Evil'';<ref name=re1orig/> Michael Filipowich voiced him in ''[[Resident Evil – Code: Veronica]]'';<ref name=codeveronica/> [[Joe Whyte]] in the 2002 remake of ''Resident Evil'';<ref name=RE1remake/> Kevin Dorman in ''[[Resident Evil: The Umbrella Chronicles]]'', ''[[Resident Evil: Vendetta]]'', and ''[[Resident Evil: Death Island]]'';<ref name=REumbrellachronicles/><ref name=revendetta/><ref name=redeathisland/> and [[Roger Craig Smith]] in ''Resident Evil 5'' and ''Resident Evil 6''.<ref name=re5and6/> David Vaughn voiced him in ''Resident Evil 7'',<ref name=re7/> while Jeff Schine took the role in ''Resident Evil: Village''.<ref name=village/> In Japanese, [[Subaru Kimura]] voiced Chris in ''[[Resident Evil: Welcome to Raccoon City]]''.<ref name="Subaru"/> Reuben Langdon performed Chris' [[motion capture]] in ''Resident Evil 5'' and ''Resident Evil 6'',<ref name=RE5credit>{{cite video game|title=[[Resident Evil 5]]|date=March 5, 2009|developer=[[Capcom]]|publisher=[[Capcom]] |platform=[[PlayStation 3]]|scene=Closing credits.}}</ref><ref name=RE6credit>{{cite video game|title=[[Resident Evil 6]]|date=October 2, 2012|developer=[[Capcom]]|publisher=[[Capcom]] |platform=[[PlayStation 3]]|scene=Closing credits.}}</ref> while Geordie Dandy acted as Chris for motion capture in ''Resident Evil 7'' and ''Village''.<ref name=Model/> [[Wentworth Miller]] portrayed him in ''[[Resident Evil: Afterlife]]'',<ref name=REA/> while [[Robbie Amell]] played him in ''Resident Evil: Welcome to Raccoon City''.<ref name=WTRC/>
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