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Circus Charlie
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==Gameplay== [[File:Circus Charlie (Japan) arcade videogame NES rom.png|thumb|right|Famicom screenshot]] In the game there are six regular [[Level (video gaming)|stages]] (plus an extra stage) of differing tasks that are to be completed by Charlie. Grabbing [[money bag]]s, performing dangerous [[wikt:trick|trick]]s, avoiding enemies, completing stages, etc., earns Charlie [[score (gaming)|points]]. After the sixth stage is completed, the game starts over again but with a faster pace and more difficult (but exactly the same in terms of task to be completed) levels. Charlie also races against time. Bonus points are awarded according to the time remaining, but running out of time will cost the player a [[life (gaming)|life]]. ===Levels=== The standard Arcade version has 6 levels in total. Levels 1, 2, 4 and 5 have 5 sublevels. Level 3 contains 7 sublevels. Each sublevel gets more difficult. Level 6 also has 5 sublevels, but repeats as long the user has lives. * Level 1: Ride on a [[lion]] and jump through flaming rings. * Level 2: [[Tightrope walking]] whilst jumping over [[monkey]]s. * Level 3: Jump between [[trampoline]]s and beware the knife throwers and [[Fire breathing (circus act)|fire breathers]]. In sublevel 3 and 6 the trampolines are placed in a [[swimming pool]] and the knife throwers and fire breathers are replaced by jumping [[dolphin]]s. This level is not present in the MSX and Famicom/NES ports of the game. * Level 4: Jump from ball to ball. * Level 5: Ride a horse and jump over trampolines and walls. * Level 6: Swing from one [[trapeze]] to the next. ===Versions=== {{unreferenced section|date=December 2018}} In arcades, there's a "Level Select" version of the game, in which the player can choose any of the stages to play, but only a limited number of times each, whereupon the level will become unselectable. There is no "ending" to the game—after the first five levels have each been played to their limit, the player then repeats the trapeze stage until all their lives are exhausted. The Famicom version just like MSX port drops the trampoline stage, but offers a "B" mode, in which all the levels are repeated with added difficulty. The game often shows up on [[Famiclone|Famicom clone systems]] and multicarts, usually with its title screen altered to remove copyright, some versions also have the levels split up to make up separate games in multicarts. The music comes from "[[American Patrol]]" and "[[The Blue Danube]]".
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