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Computer-mediated reality
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==As a seeing aid== In the 1970s and 1980s, [[Steve Mann (inventor)|Steve Mann]] introduced the Generation-1 and Generation-2 "Digital Eye Glass", initially as a vision aid to help people see better, as a [[welding helmet]],<ref>[http://www.slashgear.com/quantigraphic-camera-promises-hdr-eyesight-from-father-of-ar-12246941/ Quantigraphic camera promises HDR eyesight from Father of AR, by Chris Davies, SlashGear, Sep 12th 2012]</ref><ref name=IEEE-Spectrum>[https://spectrum.ieee.org/why-smart-glasses-might-not-make-you-smarter IEEE Spectrum]</ref><ref>[http://wearcam.org/ieeecomputer/ IEEE Computer]</ref><ref>{{usurped|1=[https://web.archive.org/web/20160328192646/http://moteandbeam.net/eyetap-hdr-welding/ A magical welding helmet that lets you see the world in HDRβin real-time]}}</ref> and as a general-purpose seeing aid for everyday life as outlined in IEEE Technology & Society 31(3)<ref>[http://wearcam.org/glassage Through the Glass, Lightly, IEEE Technology & Society, Volume 31, Number 3, Fall 2012, pages 10-14]</ref> and the supplemental material entitled "GlassEyes".<ref>[http://wearcam.org/glass.pdf "GlassEyes": The Theory of EyeTap Digital Eye Glass, supplemental material for "Through the Glass, Lightly", IEEE Technology and Society, Vol. 31, No. 3, Fall 2012]</ref> In this sense, mediated reality is a proper superset of [[mixed reality]], [[augmented reality]], and [[virtual reality]], as it also includes, for example, diminished reality.<ref>Mann, S., & Fung, J. (2001). Videoorbits on EyeTap devices for deliberately diminished reality or altering the visual perception of rigid planar patches of a real world scene. Proceedings of the Second IEEE International Symposium on Mixed Reality, pp 48-55, March 14β15, 2001.</ref>
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