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Congo Bongo
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==Gameplay== {{Unreferenced section|date=January 2022}} [[Image:ARC Congo Bongo (Tip Top).png|thumb|The player crossing a bridge in the first level of the arcade version]] ''Congo Bongo'' has similar elements and gameplay to Nintendo's ''[[Donkey Kong (arcade game)|Donkey Kong]]'' from 1981, with the [[Isometric computer graphics|isometric perspective]] from Sega's ''[[Zaxxon]]'' released in Japan in early 1982. Both ''Congo Bongo'' and ''Donkey Kong'' involve primates who throw objects at the player from a vantage point atop a structure. Both games involve a large-nosed protagonist whose only ability is to jump. Both games have four different, single-screen stages. The goal of the first stage in both games is to climb to the top. Even the graphics of the bonus timer are similar to ''Donkey Kong''{{'}}s. ===Stages=== #In the first stage, the hunter must avoid coconuts thrown by Bongo and he has to climb a series of cliffs to reach the ape, while at the same time shaking off three monkeys that try to throw the hunter off the mountain. #In the second stage, the hunter must cross a swamp platform by riding on the backs of diving and swimming hippopotamuses and avoiding both venomous snakes and scorpions. #The third stage requires the hunter to cross a plain and crouch into holes to evade the horns of charging rhinoceroses, while climbing up large flights of stairs to proceed to the next area. #In the fourth and final stage, the hunter crosses a second swamp with lily pads, fish, and hippos, to reach a gate of charging rhinos that are blocking the entrance to Bongo in a [[hot tub]]. The game repeats from the first level with increased difficulty.
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