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Contra Force
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==Gameplay== ''Contra Force'' begins with the player being asked to choose between one of four characters. In addition to Burns, the team's leader, the player can also choose between Iron, a heavy weapons expert; Smith, a sharpshooter; and Beans, a demolitions expert. Each character differs from each other, not just in what weapons they wield, but also in their speed and jumping ability.<ref name=manualp14>{{cite video game|title=Contra Force|developer=Konami|platform=Nintendo Entertainment System|level=Instruction manual, page 14}}</ref> The game consists of five stages: the odd-numbered stages (1, 3, and 5) are played from the standard side-view perspective, while the even-numbered stages (2 and 4) are played from an overhead perspective (similar to the ones in ''Super Contra'' and ''[[Operation C (video game)|Operation C]]'').<ref name=manualp12>{{cite video game|title=Contra Force|developer=Konami|platform=Nintendo Entertainment System|level=Instruction manual, page 12}}</ref><ref name=manualp13>{{cite video game|title=Contra Force|developer=Konami|platform=Nintendo Entertainment System|level=Instruction manual, page 13}}</ref> The objective is as simple as getting to the end of each stage, fighting every enemy who gets in the way, before confronting the [[boss (video games)|boss]] awaiting at the end.<ref name=manualp05>{{cite video game|title=Contra Force|developer=Konami|platform=Nintendo Entertainment System|level=Instruction manual, page 5}}</ref> Stages in the game are the Warehouse, Harbor, Mati Building, Aircraft Rumble, and lastly, the Blue Group Headquarters. The controls are similar to previous ''Contra'' games. At the side-view stages the player can run left or right, as well as crouch and jump, whereas in the top-view stages the player can move in eight directions (but cannot jump nor crouch). Shooting is possible at any of the eight directions depending on the context.<ref name=manualp07>{{cite video game|title=Contra Force|developer=Konami|platform=Nintendo Entertainment System|level=Instruction manual, page 7}}</ref> Instead of the instant power-ups from previous ''Contra'' games, the player has a power selection meter similar to the ''[[Gradius]]'' series which shows what power-ups the player can obtain.<ref name=manualp08>{{cite video game|title=Contra Force|developer=Konami|platform=Nintendo Entertainment System|level=Instruction manual, page 8}}</ref> The player must pick up briefcase-shaped power-ups, which are hidden within the destructible environment of each stage, to move the cursor on the indicator by one increment.<ref name=manualp05/> When the cursor is on the power-up the player wants to obtain, the player can confirm their selection with the select button. The items on the indicators include a standard-issue pistol for every character, two character-specific weapons, a turbo fire power-up that increases the number of bullets on-screen, and a rolling attack that keeps the character invulnerable to enemy fire while in mid-air.<ref name=manualp10>{{cite video game|title=Contra Force|developer=Konami|platform=Nintendo Entertainment System|level=Instruction manual, page 10}}</ref><ref name=manualp11>{{cite video game|title=Contra Force|developer=Konami|platform=Nintendo Entertainment System|level=Instruction manual, page 11}}</ref> The player can pause the game and go to a sub-menu where they can change their current character. At the sub-menu, the player can assign another character to a second player or call forth a computer-controlled partner.<ref name=manualp06>{{cite video game|title=Contra Force|developer=Konami|platform=Nintendo Entertainment System|level=Instruction manual, page 6}}</ref> The player can assign from one of six possible strategies to their partner ranging between defensive and offensive. The partner character will then appear for five seconds to assist the player before disappearing. When the partner is gone, the player can summon him again from the sub-menu.<ref name=manualp09>{{cite video game|title=Contra Force|developer=Konami|platform=Nintendo Entertainment System|level=Instruction manual, page 9}}</ref> Each character has only three lives. If a single player loses all of their lives as one character, the game will end. The player can use the sub-menu to switch to another character that still has extra lives before that happens. In the 2-player mode, if one player loses all of their lives, they can be assigned another character, but the character that lost all of his lives will become unusable. Unlimited chances to continue are provided.<ref name=manualp05/>
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