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Counter-Strike (video game)
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==Gameplay== [[File:Counter-Strike screenshot.png|thumb|left|The player standing in the terrorist starting zone (spawn point) of de_dust using a CV-47 ([[AK-47]])]] ''Counter-Strike'' is a team-based [[Multiplayer video game|multiplayer]] [[first-person shooter]] video game in which players play as Terrorists (T) or Counter-Terrorists (CT).<ref>{{Cite web |last= |last2= |first2= |last3= |first3= |last4= |first4= |date=2012-03-27 |title=Basics - ''Counter-Strike'' Guide |url=https://www.ign.com/wikis/counter-strike/Basics |access-date=2024-04-01 |website=IGN |language=en}}</ref><ref>{{Cite web |last=Jensen |first=K. Thor |date=September 14, 2022 |title=Knee Deep in the Dead: The History of First-Person Shooters |url=https://www.pcmag.com/news/the-complete-history-of-first-person-shooters |access-date=2024-04-01 |website=[[PCMag]] |language=en}}</ref><ref>{{Cite journal |last1=Pargman |first1=Daniel |last2=Rambusch |first2=Jana |last3=Jakobsson |first3=Peter |title=Exploring e-sports: A case study of gameplay in ''Counter-Strike'' |url=https://www.academia.edu/230698 |journal=Exploring E-sports}}</ref> Each game begins with both teams spawning simultaneously as one of eight possible default character models (four each for Counter-Terrorist and Terrorist).<ref name="phlcs">{{Cite web |last= |first= |title=The Models |url=http://www.planethalflife.com/counter-strike/csinfo/models/ |archive-url=https://web.archive.org/web/20010602234021/http://www.planethalflife.com/counter-strike/csinfo/models/ |date= |archive-date=June 2, 2001 |access-date=March 12, 2025 |website=[[Planet Half-Life]]}}</ref> Each player begins with $800, two magazines of ammo, a knife, and a handgun: a [[Heckler & Koch USP]] for the Counter-Terrorists or a [[Glock|Glock 18c]] for the Terrorists. Players are usually allowed a few seconds before the round starts to purchase equipment but not move. They may purchase equipment whenever they are in a buy zone for their team.<ref name="BarrysWorld">{{Cite web |last= |first= |title=''Counter-Strike'' - In Game|url=http://guides.barrysworld.com/cs/cs_pt7.shtm |archive-url=https://web.archive.org/web/20001120141900/http://guides.barrysworld.com/cs/cs_pt7.shtm |date=October 4, 2000 |archive-date=November 20, 2000 |access-date=February 28, 2025 |website=[[BarrysWorld]]}}</ref> When players are killed, they become spectators for the rest of the round. They may typically watch the rest of the round from a variety of chosen observer modes.<ref>{{Harvnb|Valve Corporation|Sierra Studios|2000|p=11}}</ref> At the end of each round players receive money for the next round; $3,500 for winning a round, $1,500 for losing one, and $300 for killing an enemy, up to a maximum of $16,000. Players can be fined, or lose money, by killing a teammate or a hostage.<ref>{{Harvnb|Valve Corporation|Sierra Studios|2000|p=10}}</ref> Depending on [[Level (video games)|the map]] there are 3 possible objectives to win as well as the option of eliminating all enemy team members<ref name="Gamespot" /><ref name="phlguide">{{Cite web |title=Counter-Strike Guide: Overview of ''Counter-Strike'' |url=http://www.planethalflife.com/cs/guide/overview.shtm |archive-url=https://web.archive.org/web/20010128164500/http://www.planethalflife.com/cs/guide/overview.shtm |archive-date=January 28, 2001 |website=[[Planet Half-Life]]}}</ref> :* '''Bomb defusal''': The Terrorist team has a bomb when the round starts. The goal of the Terrorists is to plant the bomb at a bomb site—usually called Bombsite A or Bombsite B on the map—and make sure it explodes. The Counter-Terrorist team wins if they are able to defuse the bomb within a set time limit. If either team is eliminated before the bomb is planted, the other team wins. Bomb defusal maps start with the prefix "de_" (e.g [[de_dust2]]).<ref name="gen4">{{Cite book |last=Computec Media France |url=http://archive.org/details/generation4-magazine-hsd01 |title=Génération 4 magazine |date=2000 |pages=47 |language=fr}}</ref> :* '''Hostage rescue''': Four hostages are often located close to the Terrorist base on the map. The goal of the counter-terrorists is to lead the captives to a location on the map where they are rescued.<ref name="phlguide" /> A team wins if every member of that team has been eliminated. The Counter-Terrorists win and get $2400 for each captive that survives, provided that the number of rescued hostages is at least half of the original hostage count. The Terrorists win when the round ends. Maps with this objective start with the prefix "cs_" (e.g cs_office).<ref name="gen4" /> :* '''Assassination''': In this game mode, one Counter-Terrorist member becomes a VIP, armed with a Counter-Terrorist standard-issue USP handgun. The VIP is not permitted to retrieve dropped firearms except their own handgun. Either all the Terrorists die or the VIP must enter an extraction zone within a time limit for the Counter-Terrorists to win. The Terrorists win if the VIP dies or the time limit runs out. Maps with this objective start with the prefix "as_".<ref name="gen4"/> Formerly, there was a fourth objective called Escape. In this scenario the terrorist team had to "escape" to a designated escape point while the Counter-Terrorist team tried to kill them. When half of the team has managed to escape, the Terrorists win the round. Following each of the eight rounds of play, the two sides will trade roles. If one team eliminates the other, either team can win the scenario.<ref>{{Harvnb|Valve Corporation|Sierra Studios|2000|p=9}}</ref> A [[heads-up display]] (HUD) shows information to assist players during gameplay. The action indicator in the top right displays the names of players who are killed and the weapon used. The radar, or [[mini-map]], shows the positions of teammates and other relevant map details. The HUD displays the player's health, armor, ammunition, and money as well as the round timer. On the left side, icons indicate important locations such as hostage rescue areas, VIP escape points, buy zones, and bomb sites, and in bomb defusal maps, it shows whether the player is carrying the C4 bomb or a defuse kit.<ref name="gamespothlcsguide">{{Cite web |last1= Ajami |first1= Amer |last2= Campanaro |first2= Craig |date= 2000 |title= ''Half-Life: Counter-Strike'' Game Guide; Getting Started |url=http://www.gamespot.com/gamespot/guides/pc/counterstrike/p2_03.html |access-date=February 26, 2025 |website=[[GameSpot]] |language= |archive-url= https://web.archive.org/web/20040926131521/http://www.gamespot.com/gamespot/guides/pc/counterstrike/p2_03.html |archive-date= 26 September 2004}}</ref> There are three categories of weapons: [[melee]] (knife), [[Secondary weapon|secondary]] (handguns), and primary (rifles, shotguns, machine guns, and submachine guns). Players are only allowed to carry one weapon of each category at a time. There is a separate category for equipment like defusing kits and hand grenades which do not have the same carry limits.<ref>{{Harvnb|Valve Corporation|Sierra Studios|2000|p=15}}</ref>
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