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Crystalis
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==Gameplay== [[File:crystalis gameplay.png|frame|left|''Crystalis'' gameplay, in the town called Portoa]] ''Crystalis'' is an [[action role-playing game]].<ref name="GameSpot" /> The world is presented in a [[top-down perspective]]<ref name="Gaming Age">{{cite web | url=http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=gameboy&game=crystalis | archive-url=https://web.archive.org/web/20010714150145/http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=gameboy&game=crystalis | url-status=dead | archive-date=2001-07-14 | title=Crystalis Review for Game Boy Color | first=Jason | last=Allen | publisher=Gaming Age | access-date=2007-10-22}}</ref> so the [[player character]] can be moved in eight directions using the [[d-pad|control pad]]. One action button is used for attacking with a [[sword]] while the second is mapped to either an equipped [[magic (gaming)|magical power]] or an item from the player's inventory.<ref name="GameSpot">{{cite web | url=http://www.gamespot.com/gbc/rpg/crystalis/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | title=Crystalis for Game Boy Color Review | first=Miguel | last=Lopez | website=[[GameSpot]] | access-date=2007-10-26 | archive-url=https://web.archive.org/web/20110525073446/http://www.gamespot.com/gbc/rpg/crystalis/review.html?om_act=convert&om_clk=gssummary&tag=summary;review | archive-date=2011-05-25 | url-status=live}}</ref> The start and select buttons bring up the status screen and the inventory menu, respectively. In addition, the player can equip various [[suits of armor]] and [[shield]]s. Defeating monsters allows the player to gain [[experience point]]s which increases his level thus boosting his [[health (gaming)|health]], defense, and attack strength.<ref name="GameSpot" /> The primary means of defeating monsters is through the use of four elemental swords scattered throughout the game (the fifth sword, Crystalis, is obtained in the final dungeon). The swords are capable of both normal slashes and powered-up attacks that launch elemental projectiles.<ref name="GameSpot" /><ref name="All RPG" /> Each of the four swords is imbued with a distinct elemental power (wind, fire, water, and thunder), making each sword more effective than the others in various situations.<ref name="GameSpot" /> The elemental nature of each sword also provides a necessary means of traversing otherwise impassable obstacles;<ref name=HG101 /> certain barriers succumb to the power blasts of individual swords, and the Sword of Water creates a bridge of ice across some shallow, narrow sections of rivers.<ref name="GameSpot" /> Some enemies are immune to certain types of elements and must be killed using the opposing element (for instance, ice creatures are weak against fire). Also bosses and enemies require the hero be a certain level or else they cannot be harmed, even if the correct sword is used. The player can also jump over enemies, and certain enemies can form puddles to slide under the sword's reach.
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